If you're still exploring Hyrule in The Legend of Zelda: Tears of the Kingdom, we have a quick reminder for you. It'll be especially useful for the fellow completionists out there, as it'll help you find all of those hiding Bubbulfrogs with ease.
01.08.2023 - 12:21 / eurogamer.net
If you thought there wasn't anything else left to discover in Zelda: Tears of the Kingdom, you'd be sorely mistaken. Zelda engineers have now discovered a way to use what they're calling «quantum entanglement» to connect objects together over large distances, without a visible connection between them.
This process, which has been dubbed «q-linking» by the community, has a brief yet rich history — a previous q-linking method was found in an earlier version of the game but has since been patched out by Nintendo as of version 1.2.0.
Nevertheless, that hasn't stopped Zelda players from experimenting with the game's physics and figuring out the boundaries of what can and cannot be achieved.
The current method of q-linking is called stake nudging, and a very comprehensive guide on how it works has been posted on the Hyrule Engineering subreddit. Stake nudging uses Ultrahand, Autobuild, and two stakes to create a q-link. Once you've connected the two objects you want to entangle, you connect one to a stake and embed the stake in the ground. You can then take another stake, embed that in the ground, then connect it to the second object. This stretches the gluey link between the two. However, this process can't be repeated on the exact same objects as the glue can't be stretched further. Still, by using Autobuild to recreate it, the stretched bond is kept intact and the tension in the glue is reset, meaning you can repeat the process of attaching the stakes to widen the gap between the objects.
It's a lengthy method, as it involves a lot of manual work, but it's currently the only way to make new «quantum» machines in the latest version of the game. It also allows for more accurate positioning and angles between objects, compared to previous methods of q-linking. The community believes stake nudging should be patch-proof, as glitches aren't required here and removing it from the game could mean a complete overhaul of TOTK's building system.
A helpful summary of the history of q-linking in TOTK has been put together by redditor AnswerDeep8792, and it includes links to a variety of inventions made by the Hyrule Engineering community. This planetarium made by travvo is very pretty, though it can be used to create some insane machines like this vehicle protected by floating, rotating lasers.
I'm not sure whether the quantum engineers have hit up theZelda DIY site set up by players to help share builds with each other, though there's still some nifty stuff on there, like a Tron light cycle.
If you're still exploring Hyrule in The Legend of Zelda: Tears of the Kingdom, we have a quick reminder for you. It'll be especially useful for the fellow completionists out there, as it'll help you find all of those hiding Bubbulfrogs with ease.
On TikTok, The Legend of Zelda: Tears of the Kingdom players have shared thousands of videos flexing complicated machines built in the open-world game since its May release. The clips show footage of terrifying war machines and mind-blowing contraptions that can mine rocks. Because of the flexibility of Nintendo’s systems, and how they allowed for such a wide range of design savvy, many hailed the machinery as the coming of the “industrial revolution” to Hyrule. Despite that excitement, that revolution never came. Although the developers of Tears of the Kingdom afforded freedom in ways previously unimaginable in Zelda, and scarcely seen in video games as a medium,Tears of the Kingdoms does have its limits; and they tell us a lot about the developers’ priorities.
Welcome to another wonderful week of saving tons on games. If you've got football fever, I've got the lowest preorder on EA Sports FC 24 available. Similarly, if you want to break the surly bonds of gravity, and punch the face of God, I have the lowest preorder on Starfield, too. Lastly, I must throw a spotlight on the recent free update (and subsequent discounting of) Broforce. It's basically McBain the four-player, 2D platformer. So, yeah — up and at them.
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We're all well-acquainted with The Legend of Zelda: Tears of the Kingdom by now, which means you'll know that the game lets you carve out a little slice of Hyrule just for yourself. If you head on over to Tarrey Town, you'll find that you can build your own dream house by sticking a whole bunch of different blocks together. You can make some truly impressive properties with this ability, though you'll struggle to find a house as grand as this one that someone has managed to lift and suspend in the air.
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The Legend of Zelda: Tears of the Kingdom launched to widespread critical acclaim, and it currently sits as one of the highest-rated games on Metacritic. It was predictable that this would be accompanied by strong commercial success, but we are now getting an even clearer picture of just how impactful Breath of the Wild’s sequel has been.
Nintendo’s latest quarterly investor report reveals that The Legend of Zelda: Tears of the Kingdom sold 18.51 million copies in the seven weeks between its release on May 12 and June 30. That makes it easily the second-best-selling game in the Zelda series, after its predecessor Breath of the Wild (which now stands at over 30 million copies sold).
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