Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more.
06.11.2023 - 17:13 / wccftech.com / Ai
Today, Xbox announced it has signed a multi-year partnership with Inworld AI to take advantage of the company's generative AI technology alongside Microsoft's own Azure OpenAI service.
The goal is to create a multi-platform AI toolset for game creators, empowering studios when it comes to designing dialogue, story, and quests. The toolset's main features include:
Interestingly, this toolset won't be reserved just for Xbox Studios, so third-party companies could take advantage of this. Inworld AI CEO Ilya Gelfenbeyn shared more insight on the toolset in a blog post published on the company's website.
What if you could use AI to reduce the time and resource constraints during production to not only ship faster but also craft more expansive and immersive worlds and stories? That’s the idea behind the AI copilot that we’re building with Xbox. As an assistant to game developers, our copilot will take the seeds of these creative ideas and transform them into detailed scripts complete with dialogue trees, quests, and more.
Inworld’s goal is to bring life to characters and virtual worlds in a way that was previously unimaginable – shifting from a scripted player-character dynamic to one that adapts to players’ actions and choices in real-time and providing players with a sense of agency and engagement like never before. Orchestrating multiple AI models at runtime allows our character engine to power character expressions, gestures, dialogue, and actions that are dynamic and responsive.
Expanding the capabilities of the character engine will be a core focus of the collaboration, with a dual emphasis on expanding both the engine’s AI modalities and optimizing it for performance at runtime.
If you've been reading Wccftech, you are likely already familiar with Inworld AI. We covered the technology's very first steps in game mods like those created by Bloc for Mount and Blade II: Bannerlord, The Elder Scrolls V: Skyrim, and Grand Theft Auto V (though Take-Two took that mod down, sadly). A few months ago, Inworld AI received a new round of funding from investors like Microsoft.
Looking back, this was the obvious next step for such a promising technology. Xbox is particularly well-suited to taking advantage of the character engine since it is host to so many roleplaying game franchises, from The Elder Scrolls to Fallout to Pillars of Eternity, Wasteland, Fable, and many more. Needless to say, we'll keep a close eye on any advancements in Inworld AI's tech over the coming years. The future is here, and it's very exciting.
Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more.
Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more.
It looks like Ubisoft’s love for blockchain games is immutable. Immutable said it has partnered with Ubisoft’s Strategic Innovation Lab to create frictionless Web3 gaming experiences.
Microsoft is teaming up with Inworld AI to create game development tools for Xbox, enabling developers to create characters, generate entire scripts and quests, and more. The multi-year deal brings an AI design copilot and an AI character runtime engine to the forefront, both of them being totally optional to use and to varying degrees. Of course, the use of AI in art has been criticised by many for simply lacking originality, in addition to running the risk of fewer jobs for artists — a growing fear among many considering the alarming number of layoffs seen at game studios this year in an attempt to cut costs.
Xbox has announced a multi-year deal with Inworld to build AI dialogue and narrative tools at scale.
Microsoft’s Xbox and Inworld AI have partnered to create AI-powered game development tools for narrative and character creation.
Ubisoft announced this week it has partnered with mental wellness charity Safe in Our World on the Good Guide Playbook. The new collaborative effort is a guide that helps players identify and shield themselves from various kinds of online and in-game toxicity. According to Ubisoft, the Playbook is part of its ongoing efforts to build safer, more rewarding social spaces within its games. Ubisoft plans to distribute it to players who report others for toxicity, as well as those who have been reported.
Today, AMD announced a new partnership with Polish game developer and publisher 11 bit (This War of Mine, Frostpunk). AMD will become the studio's technological partner, providing support on all of the future games developed and/or published by 11 bit, such as Frostpunk 2, The Alters, The Invincible (out next Monday), The Thaumaturge (out December 5), Codename Project 8, and more unannounced titles. The tech partnership will work across various devices powered by AMD technology: desktop PCs, laptops, handhelds, and consoles.
M80, an international gaming and esports entertainment organization, partnered with game achievements platform Forge to reward players and spectators for their participation.
Ubisoft has teamed up with mental health charity Safe In Our World to create the Good Game Playbook, a guide which aims to offer support to players experiencing toxic behavior online, as well as those behind it.
As those who’ve played it will tell you, Rollerdrome was one of 2022’s most refreshingly enjoyable releases, delivering a unique and adrenaline-fueled blend of rollerskating and third person shooting, and soon, the game will be opening the gates for more players to dive into its offerings. Having launched for PS5, PS4, and PC in August last year, soon, the game will also be making its way to Xbox.
Finnish clothing company Makia has teamed with Remedy to release a line of high-end unisex streetwear inspired by Alan Wake 2.