Realms of Ruin, an overly simplistic RTS that focuses on low unit count skirmishes, definitely evokes the spirit of Age of Sigmar, which is unfortunately the worst version of Warhammer. It's far more forgiving than its grandiose Old World counterpart, Total War: Warhammer, but only a fraction as satisfying or interesting to play. Clumsy movement and a baffling hands-off approach to combat consign Realms of Ruin to the ever-growing graveyard of mediocre Warhammer games.
What is it? A casual RTS based on Warhammer: Age of Sigmar Release date November 17, 2023 Expect to pay $60/£50 Developer Frontier Developments Publisher Frontier Developments Reviewed on Radeon RX 6600, Ryzen 7 5700G, 32GB DDR4 RAM Steam Deck TBA Link Official site
Aesthetically Realms of Ruin looks like a real game of Age of Sigmar: Sparse smears of terrain and wide open battle maps capture the too-large 6x4 foot play space of the wargame, and you'll be fielding armies that are roughly the same size and composition found in Age of Sigmar's army books. The narrative centers on a beaten down Dawnbringer Crusade regiment of the Stormcast Eternals, invading the death and destruction laden realm of Ghur to secure a powerful blah blah blah; if you've even glanced at fantasy story sideways once in your life you can figure out the rest.
The biggest issue with Realms of Ruin is fundamental to Warhammer: Age of Sigmar: The rebooted fantasy setting of the Mortal Realms is exceedingly dull, especially in contrast to the visually stunning Old World, lovingly rendered in the Total War series.
For those unfamiliar with the difference between the Old World and Mortal Realms, imagine if everything you like about Total War Warhammer got sucked into a portal (this really did happen in the lore) and then a wizard turned everyone who ever lived into a League of Legends champion. It's so high gloss, so bereft of any of the characteristic Warhammer edge and grit—if Warhammer Fantasy/40K are punk & death metal, then Age of Sigmar is Imagine Dragons. This is still the case with Realms of Ruin, especially in contrast to contemporaries Darktide and Total War: Warhammer 3, games that soak you in rich atmosphere.
The campaign is serviceable, when not bogged down by atrocious technical issues—more than once I finished a mission only to be hit with a full system crash that erased all my progress. Mission objectives are varied and offer unique twists on the «take and hold» gameplay structure, like having to simultaneously defend three awkwardly positioned ritual sites from waves of incoming ghosts, or racing to dominate a map's objectives and set up magic mortar sites to bomb a convoy. It's an inoffensive modern RTS tutorial campaign, but progress-erasing crashes and a
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