Total War: Pharaoh is more of a pretender than a true heir
10.10.2023 - 14:17
/ polygon.com
/ Of A
It’s pretty wild to consider the ground the Total War franchise has managed to cover since its inception. With the introduction of the fantasy-focused Warhammer trilogy, and the theatrical Three Kingdoms, developer Creative Assembly has brought its massive strategy franchise to whole new audiences. However, with the exception of the remastered Total War: Rome, this has left many long-time fans of the franchise yearning for a return to Creative Assembly’s historical roots. While Total War: Pharaoh is more grounded than its supernatural cousins, and deploys a slower overall pace, its attempts to bridge accuracy and accessibility leave its Bronze Age campaign and combat feeling a bit dusty when compared to its larger-than-life counterparts.
If, like me, you only have a vague recollection of your high-school world history course, the Bronze Age is that period in human history that brought us bangers like the wheel, written language, and metalworking. While dozens of civilizations coexisted during this time period, for the purposes of Total War: Pharaoh, Creative Assembly has focused primarily on the Hittites, Canaanites, and Egyptians as they existed around the Bronze Age collapse circa 1200 BC.
Total War: Pharaoh most closely resembles Troy: A Total War Saga in its presentation and gameplay. Pharaoh also incorporates some aspects from other entries in the series, like Total War: Attila, and Three Kingdoms. Pharaoh’s campaign is less scripted than some of the more recent entries in the franchise, but it still leans on some long-running conceits of the grand strategy/4X genre. You spend the early stages on the turn-based campaign map expanding your economy and empire before the eruption of a civil war forces you to compete with a number of pretenders vying for the throne of your faction. The late game, on the other hand, is focused on withstanding the invasion of the enigmatic “sea people” and ensuring your legacy can persist through the Bronze Age collapse. The freeform nature of the campaign following these story beats is a staple of the Total War franchise, but the lack of direction left me stumbling somewhere around turn 50. The broad victory conditions do offer an alternative in the long game other than “painting the map,” but they don’t lead to anything nearly as compelling as the early game rush.
At the strategic level, Total War: Pharoah features a larger map than Three Kingdoms or Troy, but as a title that’s been touted as the “definitive bronze-age experience” by Creative Assembly, it’s still somewhat restrictive. This truncated map has the benefit of being less intimidating, but leaves little room for many of the other key players of the era. There’s no denying the importance of the cultures