We review St Patrick, a trick taking game published by Matagot. In St Patrick, players are trying not to take damage from snakes as they collect tricks.
02.11.2023 - 15:27 / thesixthaxis.com
Thirsty Suitors is a difficult game to explain, but let’s give it a try. Think Tony Hawk’s Pro Skater, but with a cinematic narrative adventure wrapped around it. Then, to this thought concoction, add some RPG elements, including turn-based battles and levelling up, and sprinkle it with QTE cooking and a liberal dose of Bollywood. It is a completely bonkers game but, in its own way, absolutely brilliant.
Jala is returning home to Timber Hills, a small rural town in the middle of nowhere. She’s been away for several years now, under mysterious circumstances, but is back in order to make amends and restore relationships with family and friends. Thirsty Suitors is thematically pretty close to Bryan Lee O’Malley’s Scott Pilgrim graphic novel series, as Jala will encounter her various exes and do battle with them. Ultimately, Jala and her exes alike will work through whatever emotional and psychological detritus of their relationship remains, thanks to over-the-top turn-based violence.
Thirsty Suitors also reminded me of O’Malley’s finest work because the dialogue is off-the-chart fantastic. By turns smart, sharp, witty, and heartfelt, the superbly written banter and fantastically delivered voiceovers ensure an engaging and charming story-driven experience. Dialogue weaves through every element of the game, from battling to skating and cooking, bringing the gloriously eccentric characters to life.
Thirsty Suitors remains deliciously original throughout its compact runtime, effortlessly shifting from family drama to outrageous slapstick comedy. You never know quite what to expect; infiltrating and investigating a cult certainly took me by surprise, as did the subject of the cult’s veneration. It’s a credit to the developers and their standout story and character work that all these disparate elements hang together so well. In short, this is the best video game writing I’ve come across all year.
The gameplay can’t quite keep up with that fantastic narrative, though. Skating is fun but perfunctory, the zany cartoon tricks and flips are certainly a highlight, but the frustratingly restrictive camera ensures that you won’t be coming back to attempt a high score. Meanwhile, turn-based combat is lightweight and far too easy. It’s also absolutely stuffed with QTEs, which are required to power almost every attack. Cooking is bizarre and hilarious, but again is nothing more than a series of quick time events. These QTEs are overdone and never change, ensuring that overfamiliarity and repetition soon set in.
The thing is, despite the shortcomings of the individual game mechanics, Thirsty Suitors remains compelling because the character development and story take priority. Every moment in the game is peppered with
We review St Patrick, a trick taking game published by Matagot. In St Patrick, players are trying not to take damage from snakes as they collect tricks.
I play a lot of roguelikes – some would say an unhealthy amount of them – thanks to the ability to jump in for a 20 minute run helping to cut into the small gaps in my chaotic life. Because of this, it’s not very often I play a roguelike that actually feels fresh. That’s exactly what Backpack Hero is though, and it’s delightful.
The words impossible port, punching above its weight, and even black magic are thrown around often when it comes to games on diminutive hardware. With Hogwarts Legacy, now launching on the Nintendo’s Switch, it could be another time to wheel out those tropes… but not quite. Hogwarts Legacy is not a miracle port, despite squeezing onto the Switch (quite literally, with a 7.4GB install size compared to 22.1GB on the Xbox One version). It manages to be better than feared, yet in places still rough as expected.
The Last Faith feels like a good cover of a song you love, or a solid genre movie that isn’t going to push any boundaries, but will scratch an itch for digestible, reliable entertainment. If you like 2D platforming through big, non-linear maps that open up as you unlock new ways to maneuver around their obstacles, grinding through chaff that can be surprisingly resilient and clever on your way to big challenging boss fights, and a dark world fresh out of an apocalyptic event that needs your help to save whatever’s left of it, then this game is for you. It plays all the hits respectably, and even adds a few of its own flourishes, like an armory of clever weapons and flashy spells. But it does not over achieve, and is often a reminder of how much more special the games it’s clearly inspired by are in comparison.
This is our Zombies review in progress for Call of Duty: Modern Warfare 3. Check out the single-player review for our thoughts on the campaign or the multiplayer review for our thoughts on PvP.
We review Overboss: Deul, a two palyer game from Brotherwise Games. Overboss: Duel takes the tile laying game play from Overboss and converts it to a two-player experience.
When Tales of Arise dropped in 2021, producer Yusuke Tomizawa confirmed at the time that the game would not be getting any story expansions via DLC or updates. That seemed like a fine deal, at the time – Tales games aren’t exactly known for getting post-launch expansions, and it had a pretty satisfying narrative conclusion that left a smile on my face. Sure, the ramifications of the ending left some big ideas unexplored, but they felt more like inconsequential background details when compared to the character-driven drama that was really pushing things along. Despite a satisfying conclusion and promises of no DLC continuation, a massive post-game DLC has now arrived for Tales of Arise called Beyond the Dawn, and while it’s nice to be able to return to this world and these characters, I’m still not fully convinced we needed to.
When I started into Berzerk: Recharged, I was shocked. There were no robot voices.
An unconventional introduction soon gives way to an otherwise forgettable survival-horror game chasing nostalgia.
After nearly three years in development, Outerloop Games and Annapurna Interactive’s Thirsty Suitors was released on Nov. 2. From the beginning, the Outerloop Games team knew a few things: They wanted to make a game about relationships, and they wanted it to reflect the lived experience of its developers in telling an immigrant story. So much of the game was built out from there to create the wholly unique, genre-bending Thirsty Suitors — a game that blends its story up with cooking games, turn-based battles, and skateboarding.
A lot of Thirsty Suitors is just so extra in the best of ways. A conversation with an ex isn’t just a conversation, but a full-blown cinematic and choreographed battle. Even aunties can take on the proportions of a kaiju in this game. Luckily for us, developer Outerloop Games brought this same sense of style to petting dogs. The new adventure game has what I think is one of the best dog petting sequences I’ve seen in a game, ever.
I never thought I’d experience the comedically over-the-top drama of Indian serials through characters in a rural American town. Burned bridges abound and tensions run high as mountains in Timber Hills, but Thirsty Suitors cleverly uses familiar turn-based battle mechanics to let its lovable characters creatively reconcile through self-reflection. Rather than making matters worse, fighting gives them space to share their deepest feelings, smartly showing how we often need to look back in order to move forward in life. While Thirsty Suitors does try to say and do too much through its battles, leaving me wanting more out of other parts of the story, who knew therapeutically throwing hands could be this fun.