The Talos Principle II often left me staring at my screen in awe. Sometimes, from sheer intimidation in the face of a seemingly formidable puzzle. Other times, from my incredulous pride after unraveling said problem. But most of all, the experience regularly gave me pause as I pondered a philosophical idea or argument that challenged my viewpoints on the nature of existence and humanity’s place in the cosmos. These moments spurred me to solve the game’s 100+ puzzles in search of answers, and I’m largely satisfied with what I discovered.
Set hundreds of years after its 2014 predecessor, The Talos Principle, you awaken in a utopian civilization as its 1000th – and final – sentient robot resident. Following mankind’s extinction due to a global virus centuries prior, intelligent machines designed by a brilliant scientist have inherited the Earth. As the sum of all human knowledge, these machines have resigned themselves to living within a single, modest city with strict population, exploration, and consumption limits to avoid repeating humanity’s mistakes. However, these beliefs are flipped on their heads when a mysterious entity taking the form of the Greek titan Prometheus beckons the machines towards a mysterious island with a pyramid-like megastructure, towers, and, of course, puzzles. You join a small expedition to discover the island’s origin and purpose.
Despite the puzzles being the stars, I enjoyed The Talos Principle II’s focus on storytelling and character development, highlighted by choice-driven conversations that do a great job of emphasizing the machines’ inherited sense of humanity. I became invested in getting to know my crew, such as two close friends with opposing yet valid viewpoints on how society should advance or having more lighthearted chats with a resident unsure of whether or not to keep its surfer-style speech pattern. Decisions influence the city’s direction and your standing in ways you won’t see for hours, and while I found the outcomes to be adequately satisfying, some optional threads, such as choosing whether or not to join an Illuminati-style secret group, don’t always lead to an impactful payoff.
Regardless, The Talos Principle II presents many angles on important topics and leaves it up to its cast and players to decide what they believe. Fascinating philosophical concepts on the morality and responsibility of being an intelligent entity in a chaotic universe, numerous lore notes and audio logs, and even the city’s social media feed had me reconsidering my biases and beliefs in enriching and enlightening ways, even if I didn’t always agree. I’m still mulling over a log’s musings over humanity’s puzzling attitudes on natural extinction versus human-made
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So we haven’t done one of our “where is our review” posts in a while, because frankly, we generally get copies of AAA games on time. Although there have been bumps in the road every so often, most gaming publishers want people to try out their games early, from the press to content creators, to any number of other folks in this modern media landscape.
Horror as a mode or genre encompasses a vast range of styles and approaches from the quiet and creepy to the over-the-top splatterfest. As a self-confessed horror fan, I’m generally pretty open-minded when it comes to different iterations of the form. The one exception to this, however, is the seemingly ubiquitous ‘YouTube’ horror game which relies almost entirely on jump scares and is mostly pitched towards overly performative streamer reactions. That being said, there are some excellent games within this rough genre, with the Amnesia series and Alien: Isolation standing supreme so I was hoping to be pleasantly surprised by Evil Nun. In the end, what I got was perhaps the very definition of an empty streamer experience.
Suicide Squad’s “early access” period will start to go live around the world late Monday night on consoles (and 10am PT Tuesday on Steam), which means that’s when it’s officially out, practically speaking. Unfortunately, we won’t have a review of Rocksteady’s new game-as-a-service looter shooter for you right away, as codes have not been sent ahead of time – in fact, Warner Bros. Games informed IGN that it has declined to send us codes at all.
Rocksteady Studios’ long anticipated Arkhamverse sequel Suicide Squad: Kill the Justice League will be available to play for those who have preordered it on Jan 30, and to the public at large on its official release date of Feb. 2.
Apple plans to introduce significant changes to the iOS App Store, allowing users to download apps from third-party sources. The company is reaching a deadline imposed by the EU under the Digital Markets Act, which requires the company to allow the installation of apps from outside the App Store. The company has until March 6 to implement the app sideloading, and iOS 17.4 appears to be the update that will bring the necessary changes.
The King of France has been captured by those dastardly English types, sending the country into disarray as various houses and families vie for power in the vacuum, but is there something darker lying behind the tumult? It’s up to you to fight off the forces of evil in Crown Wars: The Black Prince.
Imagine being a young teenager living with your aunt and finding out that not only is your dead dad actually still alive, but that he wants you to come to find him on some random island with a questionable name. This is the fun awaiting Ashley Robbins, the protagonist of Another Code: Recollection, as she receives a letter and a device that looks like a Nintendo Switch by way Tron called a DAS – a Dual ANOTHER System.
Developer Team Ninja has updated the PS5 store page for its upcoming open-world action title Rise of the Ronin, offering more details on the various factions that are part of the game’s story and setting of the Bakumatsu era.