Blizzard has released a video guide, going over the upcoming itemization changes; including the new Tempering and Masterworking systems, as well as the newest endgame content coming in Season 4 — The Pit of Artificers.
27.04.2024 - 17:07 / ign.com
As great as it is to see the 3D Fallout games enjoying another moment in the sun following the popularity of Prime Video’s excellent TV adaptation, the games I most want to direct new fans toward are the classic original Fallout and Fallout 2. Aside from being where it all began, those are the stories that hold many of the answers people coming off of the show are looking for: the origins of Shady Sands, the Brotherhood of Steel, the Enclave, what happens when a vault’s water chip fails, and much more. Their stories, scenarios, and memorable moments have stuck with those of us who played them for decades, and bringing those same experiences to an entirely new audience that’s ravenous for Fallout content seems like a slam dunk.
However, in 2024 that recommendation comes with more caveats than it ought to: While both are readily available on Steam (and included in PC Game Pass) and run on modern PCs, when you fire it up you’re presented with an array of tiny buttons, no tutorial, and 2D sprite graphics designed for 800x600 CRT monitors that, despite being loaded with post-nuclear character, make you squint to see what’s going on. It’s enough of a barrier to re-entry to make even a (very) old fan like myself balk a bit at diving in for another playthrough – and a reminder that if there’s one series that has been criminally overlooked in the era of remasters, it’s old-school Fallout.
Bringing a game like Fallout up to date in a way that would please both diehard fans and newcomers would certainly take years of work, and I don’t mean to suggest it would be easy by any stretch of the imagination. The original is just 562MB installed off of Steam; Fallout 2 is just 2MB larger. (I remember having to keep the disc in the drive to play because my brother’s PC only had a 1GB hard drive in 1998.) You can technically crank the resolution up to full 4K, but who’re we kidding? Character sprites are just 60 pixels tall, so you’re getting a bare minimum of detail – packed with retro-futuristic flavor as it may be – any way you slice it. The grainy cinematics are barely better, and only the most important conversations are voice acted. Also, there’s no controller support, so there are legions of modern-day Fallout fans who play on consoles who have no access to these fantastic games at all.
A full remaster wouldn’t even be as simple as porting over models and textures from Fallout 4, since any art director worth their salt will tell you things need to be designed differently when they’re intended to be viewed from an isometric perspective. (It’d be interesting to see those old games brought in line with the art style of Bethesda’s Fallout games, though personally I’d love an update that honors the more cartoonishly
Blizzard has released a video guide, going over the upcoming itemization changes; including the new Tempering and Masterworking systems, as well as the newest endgame content coming in Season 4 — The Pit of Artificers.
Players who experienced Diablo 4's first PTR were able to test the new endgame crafting system, Masterworking, which is set to arrive with the release of Season 4 on May 14th. In line with Blizzard's desire for feedback from having a PTR, players had tons of thoughts on this new permanent system, citing primarily the frustration involved with:
Diablo Immortal has released a trailer to reveal the new Tempest class, which will arrive in the game on May 23. Like the other Diablo games, Diablo Immortal players must choose a class to create a character and face the dangers of Sanctuary. Each Diablo Immortal class offers a gameplay style based on different weapons and skills.
Blizzard has announced that The Gauntlet will not be active for the last week of Season 3, as well as the final week of all other Seasons going forward.
Each Tuesday, The Gauntlet in Diablo 4 rolls over to its new week, immortalizing the previous week's scores and refreshing with a new layout, new strategies to find, and new loot to earn. However, with this week's reset time come and gone and no new Gauntlet in sight, Blizzard has stated they're investigating the issue. Diablo Global Community Development Director Adam Fletcher stated on X, formerly known as Twitter, that Blizzard has begun looking into why the Gauntlet didn't reset, but did not give an ETA for the issue.
Players logging in to Diablo 4 this afternoon were greeted with an annual end-of-season message outlining what to expect regarding their Seasonal Characters and Seasonal Stash at the end of Season 3: Season of the Construct — the process remains identical to previous seasons, so veteran Seasonal players aren’t in for any surprises! At the end of Season 3, all Seasonal Characters are automatically transferred to the Eternal Realm and their entire Seasonal Stash transfers with them — Hardcore Seasonal Characters and their stash will instead transfer to the Hardcore Eternal Realm. Transferred items will then be accessible in a new Withdraw Only Stash tab until the end of Season 4.Season 4: Loot Reborn begins on May 14 at 10 a.m.
Blizzard has announced the Tempest class, to be released on May 23rd in Diablo Immortal! The eighth class in the game, the Tempest is a dual-blade wielding class that utilizes speed and elemental powers to slay their foes — take a look at the official release blog below.
Patch notes released following last week's Developer Update highlight a ton of positive changes to look forward to in Season 4. One exciting change directly impacts the returning endgame dungeon, the Gauntlet — players who earn a Seal of the Worthy in the Gauntlet will be awarded a guaranteed Unique Item at the end of every week! Diablo 4 Season 4 Patch Notes 1.4.0
Blizzard has finally delivered patch notes for Diablo 4 version 1.4.0 ahead of Season 4: Loot Reborn’s launch later this month.
Diablo 4’s new Loot Reborn update is nearly here, and will launch on May 14. Season 4’s theme is relatively light, it seems, but that’s to make way for the game’s biggest overhaul yet: loot. If you were tired of the classic “damage on Tuesdays” affixes and the general chaos of the game’s loot over the past year, Blizzard finally has you covered.
Blizzard has shared parts of the upcoming class tuning adjustments during their Developer Update livestream that were applied through learnings from the PTR. While additional patch notes are incoming, players can preview the full changes with these tweaks! Season 4: Loot Reborn — Developer Update Summary The below changes are PTR learnings applied to the previously reported PTR Patch 1.4.0 changes. These changes only make up a small portion of what is to come for all classes with Patch 1.4.0 on May 14. We will report on the full Patch 1.4.0 patch notes as soon as they become available.
The internal testing branch for Diablo 4's expansion Vessel of Hatred seems to have moved out of the Alpha stage, indicating it is now in Beta. Diablo 4: Vessel of Hatred Overview Vessel of Hatred's testing branch on Blizzard's CDN (content distribution network), used for internal testing, has been recently updated from 2.0.0alpha.49443 to 2.0.103.52888, which indicates that the expansion has moved out of Alpha into Beta. We do not have any further information and will need to wait to learn more about future developments.