The Mandalorian: Adventures board game, co-designed by Corey Konieczka, is full of surprises
25.04.2024 - 13:45
/ polygon.com
Corey Konieczka, acclaimed board game designer of strategy games such as Star Wars: Rebellionand Battlestar Galactica: The Board Game, launched his own studio, Unexpected Games, in 2021. After a series of high-concept titles, including puzzle-based The Initiativeand the dynamic 3,000 Scoundrels, he’s back for another stab at a licensed franchise. The Mandalorian: Adventures is a cooperative board game with multiple modes, and itarrives at hobby shops and online in the third quarter. In a recent interview with Polygon, Konieczka revealed some of its secrets — including what promises to be a highly anticipated traitor mode.
The Mandalorian: Adventures is a card-based action game, Konieczka revealed, where players will take on the role of one of eight iconic characters from the first season of The Mandalorian, guiding them through missions based on the streaming television series. The first sees Mando teaming up with IG-11 to rescue the Child.
“Enemies don’t tend to survive very long [in that first mission],” Konieczka said with a laugh, “as you’d expect from the show. They walk into town, IG is firing his guns, two of them, in different directions at the same time, taking guys off the roof.”
To make it through the game’s various scenarios, players will need to work together by playing cards from their hands to one of several action slots on the table to do things like move, attack, or gather information from the environment. The strength of a given action depends on the value of the card played, so a four played to the move slot will let a character move four spaces. Some cards have special abilities as well, but those can only be played to certain actions on the table.
“There’s often a push and pull on your turn,” Konieczka said. “I really want to do this action, but maybe I’ve got this special ability in my hand, so I might want to play it over here.”
That tension is made more complicated by the fact that when a particular stack of cards reaches a total value of five, it triggers an event. Perhaps enemies will move around the environment, or a thematic story element will occur. Whatever happens, players will need to react to it creatively or risk losing the mission. Upping the ante, stacks that go over five will also suffer a crisis, which introduces an additional complication. In the first mission, that means more enemies, but crises will change later on to become even more consequential.
“They all have their own flavor that you need to kind of learn and play around,” Konieczka said. “There’s a lot of [...] cooperating with your team. You’ve got to make a lot of judgment calls, because you’re the only one who can see the cards in your hand. You need to decide: Is this really for the better of the