The Day Before Early Access Review
12.12.2023 - 03:11
/ ign.com
Editor’s Note: Faster than we could publish our early access review, the developer announced it was shutting down and The Day Before was removed from sale . The servers remain up for those who have bought it and not yet refunded, but since our reviewer went to the trouble of playing it, it seems only right that you should get to read what he thought of the experience while it lasted.
Five long years. That’s the amount of development time the (now-defunct) developer FNTASTIC supposedly took to assemble The Day Before. This wholly disappointing online zombie survival shooter contains essentially nothing of what was originally promised over the years leading up to its disastrous early access release. Not only is it not an MMO, but it hardly passes as a survival shooter, and I barely had time to put in a handful of hours before it went belly-up. During the very first – and, it turns out, the only – weekend I spent with it, I ran into such severe performance issues on my GeForce RTX 4070 Ti and Ryzen 3900x-equipped PC that it would’ve felt like a waste of my time to continue anyway. That is, even if the only thing to do in The Day Before – run around its questionably designed city, collecting loot until you either die or manage to bring enough back to purchase better gear for the next trip – was any fun to begin with.
There’s a basic yet functional story here: you wake up on a makeshift hospital bed in a ramshackle survivor camp in a decently-sized metropolis based loosely on New York City. It’s filled with questionable artwork and decals that look precariously similar to existing logos used by real-world businesses, but that might be forgivable if it was a parody. (Is it? That’s for the courts to decide.) Unfortunately, its generic survivors seem to take its zombie outbreak seriously, though it’s unclear where the zombies are coming from or why I should care about what happened to this unimaginative world.
After a decently-paced tutorial, The Day Before comes up short on even the most basic features one would expect in any survival game. Gone are the dynamic environments and tight firefights shown off in its now mysteriously absent trailers; instead, you’ll mostly spend your time running around a static cityscape that looks pretty at first glance… but offers absolutely no depth. You might find a zombie or two while scavenging for loot, but they rarely pose any threat.
What shocked me most about The Day Before was the notable absence of almost any UI. Sure, there’s a touchscreen display for your quests – which you can only track one of at a time – as well as a makeshift map, which is clunky to use because (after the long animation to set it up) you have to navigate it exclusively with your WASD keys,