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02.08.2023 - 21:47 / eurogamer.net / Glen Schofield / Lays Off
Striking Distance Studios, the developer behind last year's sci-fi horror The Callisto Protocol, has laid off 32 employees amid efforts to «realign the studio's priorities».
In a statement provided to IGN, the developer wrote, «Striking Distance Studios and [publisher] Krafton have implemented strategic changes that realign the studio's priorities to better position its current and future projects for success. Unfortunately, these changes have impacted 32 employees. Honouring the invaluable contributions of each departing team member with material support in the form of outplacement services and meaningful severance packages is our top priority during this difficult moment.»
As reported by VGC, a number of affected employees began publically discussing the layoffs on social media prior to Striking Distance's official announcement. These included associate level designer Thomas Catalano, VFX artist Matt Christopherson, associate producer Nora Falcon, level design assistant Justin Fields, production coordinator Sebastian Marlow, and senior environment artist Matthew Smith.
The Callisto Protocol released last December, pitching itself as a spiritual successor to EA's much-loved sci-fi horror Dead Space (Striking Distance is lead by Glen Schofield, who co-created that game), but it received a mixed critical reception and lower-than-anticipated sales.
In January, it was reported that Striking Distance owner Krafton had expected to shift five million copies of The Callisto Protocol — which had cost it £132m to make over three years — but was unlikely to hit that target given just two million copies had been sold at the time.
Development on The Callisto Protocol ended in June with the launch of its concluding DLC chapter, Final Transmission.
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Striking Distance Studios, the developer behind 2022’s The Callisto Protocol, is laying off some developers. The company confirms it has left 32 employees go in a move to “realign” the studio, for current and future projects.
Striking Distance Studios, the studio behind last year’s action horror title The Callisto Protocol, as suffered a number of layoffs.
Following sub-par sales and disappointing DLC, Striking Distance Studios, the studio behind The Callisto Protocol, has confirmed its laid off 32 people.
Striking Distance, the studio behind last year’s alien horror stomp ‘em up The Callisto Protocol, have suffered layoffs affecting 32 employees in what their publisher calls an effort to “realign the studio’s priorities to better position its current and future projects.”
Callisto Protocol maker Striking Distance Studios is laying off over 30 members of staff.
The Callisto Protocol developer Striking Distance Studios has seemingly been hit with a series of layoffs, letting go of 32 of its employees. The studio is calling this a move to “realign the studio’s priorities to better position its current and future projects for success.”
The future of developer Striking Distance has been a bit of an open question recently. Founded by Dead Space co-creator Glen Schofield and backed by PUBG publisher Krafton, the studio launched The Callisto Protocol last year to… less than enthusiastic reviews. Since then, we haven’t heard much about what Striking Distance might be doing next, if anything. Considering the studio was purpose-built to make The Callisto Protocol, what happens when the game doesn’t do so well?
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