The biggest question GTA 6 has to answer is: what to do about GTA Online?
08.11.2023 - 19:07
/ rockpapershotgun.com
/ Gta Online
/ Rockstar Games
When first I played GTA Online back in the Xbox 360 days it felt like an afterthought, a chance to play some random good-for-nothing in GTA 5's sizzling alt-Los Angeles, securely cloistered away from the events of the all-important singleplayer story. Having built yourself a no-name crim, you galloped around cranking out cash and XP by means of glorified sidequests handed down by headliners such as Lamar. Skip forward to 2023, and as Alice0 observed when we discussed Rockstar's GTA 6 announcements this morning, GTA Online is effectively an MMO with ten years of updates, expansions and community projects under its belt. The no-name crim has become the star attraction.
GTA Online is a perennial Steam chart-topper encompassing a wealth of scripted and spontaneous funtimes, sprinkled across official and unapproved third-party servers. Its offerings range from multiple-part co-op heists and Dr Dre cameos to Just Causey engagements featuring rocket cars and orbital strikes, custom-designed racetracks, amateur photography clubs, clashes between street gangs of green or purple space aliens, and so, so many hacks and cheats.
It's a significant money-spinner, too, with in-game microtransactions and a GTA+ subscription service that rake in hundreds of millions annually, according to such figures that have been divulged. While the main game continues to be a strong seller, GTA Online has long since eclipsed GTA 5 as a topic of discussion and perhaps even as a source of revenue, not least thanks to player communities like the game's armies of role-players, who have taken Rockstar's creation in directions the developers never dreamed of. As such, the big question I have ahead of the first GTA 6 trailer in December is: how should Rockstar approach straightforward GTA sequels in a world that now contains a thriving GTA MMO? And what on Earth should Rockstar do with GTA Online in the wake of GTA 6?
I'm only starting to think about these questions, as we ramp up to next month's reveal. Amongst other things, I've spent a lot of today trying to puzzle out how much the two projects will be in competition. The obvious route for Rockstar is to keep GTA Online going as a separate experience, rumbling onward with the existing pattern of upgrades and additions, at least until pressure to comprehensively rework the supporting technology becomes irresistible.
This would be my and probably most other players' preferred option, but it might not be the one that earns the fattest stacks for publisher Take-Two. If GTA 6 has a comparable multiplayer open world component, it's hard to imagine it being as awash with features and activities as GTA Online, which is the result of a decade's worth of expansion and tinkering. If the