The Paladin character is one of the Sentinel builds in . Paladins are a form of Mastery and can learn everything from the subclass. However, you still have the option of taking half the abilities from the other two options: Force Guard and Void Knight.
One of the strongest Paladins is one that doesn’t enter melee range if they can avoid it. Instead, they rely on ranged attacks like Javelin and Smite to damage from afar. This allows them a mix of physical and fire damage for different situations.
The core of the Paladin revolves around its Passive selections. You must always use the initial 20 points in the Sentinel base class in . From there, concentrate on full Paladin Mastery. After getting key Skills, dip for a short time into Force Guard for more physical damage and protection.
Many of the Passive bonuses are only in effect when wielding a shield. You may need to farm areas and dungeons like in . Make it your highest priority to always use a powerful shield. This might even include neglecting other equipment slots like body armor and helmets.
Passive
Allocation
Benefit
Juggernaut
8
Increased strength, fire resistance, and lightning resistance.
Fearless
3
Increased vitality and health regen.
Armor Clad
4
Extra armor and reduced damage from close enemies.
Valiant Charge
5
Shorter cooldowns from movement skills, and extra health.
Passive
Allocation
Benefit
Conviction
8
Increased damage and penetration for physical, fire, and lightning attacks.
Defiance
1
Bonus attunement and elemental resistance.
Honor
1
Blocking is more effective and stun avoidance.
Heavenfire
10
Increases spell damage when equipped with a shield.
Dedication
7
Bonuse Attunement and mana recovers faster.
Sanctuary Guardian
8
Extra spell damage and armor when using a shield.
Holy Precision
10
Increased critical chance.
Reverence of Duality
12
Increased damage, health, mana, and healing.
Light of Rahyeh
12
Increased fire and lightning damage. Also improves movement.
Passive
Allocation
Benefit
Weapons Master
10
Increased strength, thrown, and melee damage.
Peltast
10
Increased throwing damage and stun chance.
Siege Captain
4
Improved blocking and throw damage with a shield.
There are Void Knight Passives that can also be appealing to a Paladin in. Devouring Blade is a nice option as it increases damage for four seconds after making a kill. Simply spending 5 points to gain the Volatile Reversal skill can be useful. It is best to redistribute those needed points from Force Guard.
While you can utilize any learned skill, specializing brings in more power and versatility. You can have up to five specializations at a time. Holy Aura and Sigils of Hope will be the primary Paladin-specific spells. These are team buffs that are
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