Take-Two is closing two game studios under their Private Division label, with Kerbal Space Program 2 developer Intercept Games shutting down (as we already knew) and OlliOlli and Rollerdrome studio Roll7 following them into the twilight.
17.04.2024 - 00:33 / engadget.com / Jessica Conditt / Strauss Zelnick
Take-Two Interactive plans to lay off 5 percent of its workforce, or about 600 employees, by the end of the year, as reported in an SEC filing Tuesday. The studio is also canceling several in-development projects. These moves are expected to cost $160 million to $200 million to implement, and should result in $165 million in annual savings for Take-Two.
As the owner of Grand Theft Auto and the parent company of Rockstar Games, 2K, Private Division, Zynga and Gearbox, Take-Two is a juggernaut in the video game industry. It reported $5.3 billion in revenue in 2023, a nearly $2 billion increase over the previous year. Just a few weeks ago, Take-Two agreed to purchase Gearbox, the studio responsible for Borderlands, for $460 million. The company is preparing to release Grand Theft Auto VI in 2025, a move that should bring in billions on its own.
Take-Two instituted a round of layoffs in 2023 across Private Division — the indie label behind Kerbal Space Program, The Outer Worlds and Rollerdrome — and other in-house studios.
An estimated 8,800 people in the video game industry have lost their jobs in 2024 so far, and a total of 10,500 industry employees were laid off in 2023. These are, depressingly, record-breaking figures. Sony laid off about 900 people at PlayStation in February; Microsoft fired about 1,900 workers across its gaming division in January; Riot Games let go more than 500 people that same month — and these are just some of the most recent AAA layoffs. Take-Two is now at the head of this list.
Take-Two executives have been hinting at a «significant cost reduction program» coming this year, but before today, they deflected questions about mass layoffs. In March, CEO Strauss Zelnick said on an investor call, «The hardest thing to do is to lay off colleagues and we have no current plans.»
Take-Two is closing two game studios under their Private Division label, with Kerbal Space Program 2 developer Intercept Games shutting down (as we already knew) and OlliOlli and Rollerdrome studio Roll7 following them into the twilight.
Bloomberg reports that Grand Theft Auto publisher Take-Two Interactive will close two game studios as part of a recently announced plan to lay off 5% of its workforce.
This one's a bummer. Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg.
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Seattle offices - Seattle being the home of the Take-Two-owned Intercept Games, the current developers of space sim Kerbal Space Program 2.
The future of Kerbal Space Program 2 studio Intercept Games appears uncertain amid ongoing restructuring at owner Take-Two Interactive.
Intercept Games is reportedly shutting down as Take-Two enacts their cost-reduction plan and layoffs across the company, with the Kerbal Space Program 2 developer’s continued existence now in doubt. Despite this, Take-Two has pledged to continue providing support and updates for the game’s PC Early Access release.
Deliver Us Mars developer KeokeN Interactive has announced that it will be laying off its entire staff. This comes amid a turbulent period in the games industry that's filled with unfortunate job cuts and studio closures, and even though Deliver Us Mars was considered decent among fans, there were several other issues that led to KeokeN letting its workforce go.
I found myself in a variety of odd situations while solving puzzles in Lorelei and the Laser Eyes. I spent some time staring at a mid-century movie poster for a documentary about a decomposing cat, wondering if I should focus on the runtime or the date it came out. I pulled up old hotel blueprints and deciphered the math of dead architects. I played a handful of ASCII-style PC games to receive messages from a 19th-century magician who calls me his sister. I found some toy blocks and shoved them into the walls of a secret cathedral. I slipped between realities and traversed a maze that shattered into shard-like pieces under my feet. I watched a woman fall to her death. I wondered if that woman was me.
Take-Two has won its lawsuit against tattoo artist Jimmy Hayden, who claimed that the reproduction of his work on basketball player LeBron James in the NBA 2K series constituted copyright infringement.
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GTA 6 publishers Take-Two Interactive have announced that they're "rationalizing" their "pipeline" and positioning/restructuring/streamlining for growth by, you guessed it, laying off a load of people and cancelling a bunch of games. As detailed in a Security Exchange Commission filing, Take-Two are doing away with five per cent of the approximately 11,000 people who work for them, and have cancelled several in-development projects worth tens of millions of dollars.