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20.04.2024 - 07:47 / gamesindustry.biz
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This Week in Business is our weekly recap column, a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry.
Take-Two joined the parade of publishers with a round of triple-digit layoffs this week, announcing plans to cut headcount by approximately 5%.
It's awful, as all such layoffs are. And it reflects poorly on the management who did not run the business in a way that wouldn't lead to hundreds of employees' lives being upended, as all such layoffs do.
That this belt-tightening comes less than three weeks after Take-Two decided it could afford $460 million to acquire Borderlands developer Gearbox makes it look that much worse.
Looking at the layoffs all on their own, it's not difficult to see what Take-Two is thinking. On top of the general "economic headwinds" that even the most profitable companies in the industry have been using as a reason to cut staff, Take-Two specifically hasn't been profitable of late. The company has reported seven straight quarters of net losses and its forecast says it will be eight-in-a-row once it reports its earnings next month.
So why is it splurging for Gearbox now, when it's had a rough stretch and isn't expecting the long-awaited Grand Theft Auto 6 to come and save the day until next year at the earliest?
Well, the Gearbox acquisition looks opportunistic to me, a chance for the publisher to get a deal on a valued asset. Embracer's struggles have been well-documented, and it could kindly be described as a motivated seller here. Gearbox is also uniquely valuable to Take-Two, which already had the publishing rights to Borderlands but now owns the IP outright and has control of the franchise's success going forward.
That's the sort of deal I would expect Take-Two to pursue almost regardless of its current financial situation because it can't expect to have a similarly beneficial array of factors in its favor whenever the company switches from red ink to black. Gearbox might not be up for sale in 2025 or 2026, and if it is, it would still likely cost more to acquire than right now.
But acquiring Gearbox meant significantly adding to Take-Two's overall headcount, which is something the publisher apparently doesn't have an appetite for.
STAT | 550 – The number of employees working at Gearbox when the studio was acquired by Embracer in 2021.
STAT | 580 – 5% of the full-time staff figure Take-Two reported in its last annual report, or approximately the number of employees Take-Two plans to layoff this year.
Both those numbers are outdated by now,
You can now download or watch the latest episode of the GI Microcast, our weekly quick dive into the biggest stories of the past week.
The mod teams behind Skywind and Skyblivion, the two massive projects remaking Morrowind and Oblivion within Skyrim, have been at work for a long, long time, and it's finally starting to look like that work will pay off. Both projects shared some extensive developer updates this week, complete with some absolutely gorgeous-looking in-game footage.
In the midst of its “cost reduction program,” Take-Two Interactive appears to plan to shutter two of its subsidiary studios, Intercept and Roll7. This is also in the midst of a wider layoff of about 5% of its staff, approximately 600 staffers according to some estimates, and some shut-downs of internal projects.
Take-Two Interactive recently joined the ever-growing list of video game companies implementing layoffs, with the company announcing that it was cutting 5% of its workforce (roughly 600 jobs) as part of a wider cost-saving initiative that would also see projects being cancelled. Unfortunately, it seems one publishing label operating under the company has been hit the hardest.
More details have emerged about the ongoing layoffs at Take-Two Interactive, with reports suggesting the publisher has shut down two indie-size studios.
Take-Two is reportedly planning to shut down Private Division studios Roll7 and Intercept Games as part of recently announced restructuring.
Intercept Games is among the many casualties of Take-Two Interactive's layoffs, as its parent company is laying off 70 people from the developer behind the Kerbal Space Program 2.
Last month, GTA 6 publishers Take-Two Interactive announced plans to "rationalize" their "pipeline" by laying off five per cent of their workforce - around 580 people - and cancelling various games. As part of that, they're reportedly now doing away with 70 positions at their Seattle offices - Seattle being the home of the Take-Two-owned Intercept Games, the current developers of space sim Kerbal Space Program 2.
The future of Kerbal Space Program 2 studio Intercept Games appears uncertain amid ongoing restructuring at owner Take-Two Interactive.
Intercept Games is reportedly shutting down as Take-Two enacts their cost-reduction plan and layoffs across the company, with the Kerbal Space Program 2 developer’s continued existence now in doubt. Despite this, Take-Two has pledged to continue providing support and updates for the game’s PC Early Access release.
Take-Two appears to be preparing to close its Seattle office this summer, likely as part of the recently announced layoffs across the company.
The horror veterans at Bloober Team have partnered with a Take-Two Interactive subsidiary on a new game based on an original IP. Bloober Team itself recently confirmed the existence of this mysterious project, in addition to providing a status update on one other yet-to-be-revealed game that it currently has in the works.