Boxed Super Mario Bros Wonder sales beat those of Spider-Man 2 in the UK last week, thereby overtaking the first spot on the sales chart.
18.10.2023 - 15:23 / gameranx.com / Shiro Mouri / Mario Bros-Wonder / Bros Wonder
It’s been made very clear that Super Mario Bros Wonder is meant to be a very different kind of 2D platformer for Mario. We can tell visually that certain things have been changed and upgraded, and the gameplay has numerous new elements that separate it from past titles. But in a trio of special developer interviews with Nintendo, the team behind the game has revealed key insights showing just how far they went to try and buck certain trends and make things better for gamers. For example, they knew that some people felt that the 2D titles were “unforgiving” and that the 3D titles had more “freedom” in them.
So, to counter that, they looked at certain 3D titles and then adjusted things to give players more choices and the ability to “complete it their own way.” Game Designer Koichi Hayashida said specifically:
“With all that in mind, we felt that a 2D Mario game adapted to the times would be one that you could complete your way. For example, up until now, 2D Mario games have been in a format where players complete each course in sequence. But in this title, players who want a challenge can start with a difficult course, and beginners can start with an easier one. Each course has its difficulty indicated too.”
We’ve seen that “freedom” in the overview trailer, where players will be given a “spot” of land to walk on freely and pick the course that they want to dive into first. That will come in handy if players have a certain power-up and they feel it will be useful on a certain course versus another.
Another key change was that they wanted only certain characters to have “natural abilities” that could be exploited. In the past, characters like Luigi and Peach had unique talents that players used to get through levels. In Super Mario Bros Wonder, the “main cast” is on an even playing field, but the badges they can get will allow them to get new abilities based on player desires. That way, everyone can float if they have the right badge versus being forced to only use Peach.
Speaking of the badges, programming director Shiro Mouri noted:
“We ended up with over 20 different badges. These were the top picks from more than 50 prototypes.”
So you’ll have plenty of badges to choose from as you go through the levels and try to beat them in your “own style.” Just remember, you can only equip one at a time!
The game releases on October 20th, only on Nintendo Switch!
Boxed Super Mario Bros Wonder sales beat those of Spider-Man 2 in the UK last week, thereby overtaking the first spot on the sales chart.
There are many mysteries in the video game space that we’re not likely to get answered anytime soon. Then, there are the “curiosities” that honestly don’t make sense even WHEN someone in charge explains them. Case in point, Super Mario Bros Wonder was a landmark title for Nintendo both upon its announcement in June and its release last week. But not just because the game pushed the bounds of 2D platforming in unique ways but because there was a key change behind the scenes. Specifically, the longtime voice of Mario, Charles Martinet, was replaced. But despite that big departure, we didn’t find out who was the voice of Mario until MUCH later.
Nintendo has announced that Super Mario Bros. Wonder is Europe's fastest-selling Super Mario game ever.
Save $20 on this ultimate bundle of modern and classic Mario Bros. games.
The original Super Mario Bros. on NES was made by a team of five people, and it seems every single one of them is still at Nintendo and was credited on Super Mario Bros. Wonder.
Super Mario Bros Wonder is out now, and gamers have been enjoying much of what the game offers. There was a bit of a worry early on that things might be “too wacky” or “too weird” for their tastes, but it soon became clear that the game is a fountain of creativity that many gamers are definitely going to try and replicate in one form or another. However, little “oddities” made fans wonder if they wouldn’t like them. One of them is the “talking flower” that is prevalent throughout the Flower Kingdom and reacts to various things.
Spider-Man 2 beat out competition from Super Mario to claim No.1 in the UK boxed retail charts, GfK data reveals.
Marvel’s Spider-Man 2 has come out on top in this week’s UK physical game charts.
After exploring an open-world formula with Super Mario Odyssey, Nintendo's flagship IP has returned to its platforming roots with Super Mario Bros Wonder, releasing today.
The wait is nearly over. Super Mario Bros Wonder is almost here, and fans can’t wait to play it for various reasons. Easily, one of the biggest reasons is that the game is one of the highest-rated titles of 2023, and people want to see how great it is compared to what the critics say. But another reason gamers are excited about it is that players can use numerous new power-ups and abilities and want to try them out in spades. Not surprisingly, one of the ones that players love the most is the ability to turn into an elephant.
It turns out that Super Mario Bros. Wonder had a “live commentary” feature during its development that would have matched players’ actions as they progressed through the 2D platformer’s levels, with the option to switch the generic default voice to “tsundere commentary”. However, it didn't make the final cut.
Do you ever wonder what it would be like if someone commented on every decision you made in Mario? Well, according to a recent Super Mario Bros. Wonder developer interview, the idea of live commentary was tested for the game.