Strategy Session: Total War: Warhammer 3: Shadows of Change DLC Review
30.08.2023 - 20:08
/ mmorpg.com
The Total War: Warhammer III: Shadows of Change DLC is about to be released, and players will soon have access to three new legendary lords. While playing this DLC so far, I have enjoyed each new character for different reasons. But I have not felt overly engaged while playing the Realm of Chaos campaign. Each legendary lord does have custom campaign mechanics to a certain degree, but the only one that feels like a truly different experience is The Changeling. The three new legendary lords are Mother Ostankya (Kislev), Yuan Bo, the Jade Dragon (Grand Cathay), and The Changeling (Tzeentch). Let’s look at each in turn and their mechanics to see if this DLC might be worth your time.
This Hag of Kislev starts in an area surrounded by several Chaos factions, Greenskins, and Dwarves. Picking your fights is especially important since once one of the factions goes to war, three or four more can tend to do so at the same time. I found the early game a bit tougher with this character compared to the other two DLC legendary lords.
To help defeat her enemies, Ostankya uses a mechanic called Hexes during the campaign and needs to complete six to win. Each Hex can be quite effective if used appropriately. Spirit Essence is used to cast a Hex and is acquired after battles and by completing a few other activities.
During my playthrough, I had enough Spirit Essence to cast Hexes without much issue. But instead of using the Hexes often, I spent Spirit Essence on the Witches Hut each turn. The Witches Hut allows players to combine trinkets found after battles and create Blessings or Curses. These can then be stored and used prebattle on ally and enemy units. The extra bonuses and penalties can make a huge difference in a tough fight.
I found that the Hexes and Witches Hut mechanics were intuitive to use. The mechanic reminded me of other ritual systems used previously in Total War Warhammer for certain factions and meshed well with the turn-to-turn gameplay. Add the new roster units, and Kislev felt good to play but very similar to a few other legendary lords. The new Akshina Ambushers made a difference in a number of early-game fights where their armor-piercing ranged attacks could easily down problematic enemies. With adding a few Things in The Woods to help hold the front line and chase down ranged units, not much made it out alive.
The Incarnate Elemental of Beasts was also fun to have around but pricey to field in an army roster. But my main disappointment was using the new Hag Witch hero unit. They worked well enough and were effective, but didn’t feel like anything special. I could easily swap them out for another hero unit and be just as happy. Playing Mother Ostankya overall felt like a standard
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