One Starfield player is having fun with the game’s zero gravity flying, albeit in a chaotically violent way.
12.09.2023 - 18:07 / mmorpg.com
My Starfield review-in-progress went up 11 days ago, on August 31. I had made my way through a good chunk of the main quest and was getting my bearings in Bethesda's gigantic universe. Now that I'm on the other side of dozens of hours spent galavanting through the galaxy, much of what I said before still holds true, and other than some small nitpicks, Starfield is truly out of this world. And now that pun is officially out of the way.
My favorite thing about this game, without question, is the freedom that sits as its foundation. I can go wherever and whenever I want, so long as I have the proper ship upgrades to do it. Thousands of worlds await my one small step, and the urge to visit them all is palpable. There's a type of excitement when touching down on one of these worlds that's hard to describe, even if the planet below is mostly empty and barren.
That brings me to one of my biggest qualms with the game: Many of the planets aren't all that interesting. I talked before about how on some planets, other ships would land and the people within would do their own thing and not pay me any mind. This is true; it happens a lot, but the problem is this random ship landing is the only thing that happens on the planet . Nothing else of note or interest exists anywhere on that particular planet, and that stinks.
Now, far be it from me to expect 1,000 bustling, fully realized worlds. A game like that would take literal decades to develop, and I never went in expecting to be wowed with every single place I visited. However, it seemed that the ratio of «planets with nothing interesting» versus «planets with something to do» is skewed in the former's favor, turning the excitement mentioned earlier into valid disappointment.
What makes this feeling more prominent is how I am forced to get around once I'm on the surface of each planet. There's no rover-like vehicle, no jetpack outside of the boosts I can give myself while jumping, nothing of the sort. I have to walk everywhere, no matter how long it takes. I understand this is part of the «exploration» aspect, a Wild West-esque first discovery of a whole new world, but walking everywhere? I would think an explorer's group like Constellation would put some kind of vehicle specifically for exploration on each spaceship, but that's not the case, and it's mind-boggling.
Sometimes, however, I can make my own points of interest through outposts, which I can construct on the majority of planets I discover. I can set up robots to mine resources for me, I can use it as a haven to store items and weapons found along the way, and I can consistently mod or upgrade it as I please. I didn't mind building my first outpost and setting it up to gather some iron for me – it
One Starfield player is having fun with the game’s zero gravity flying, albeit in a chaotically violent way.
I first sat down to play Dave the Diver expecting a few hours of casual fishing fun. 30 hours of game time later, I’m realizing that Dave the Diver goes much deeper than you’d expect from a $20 title. Its writing is hilarious, its art is simple but gorgeous, and its gameplay scratches my exploring/collecting itch in a way that’s supremely satisfying.
players can unlock a skill that is reminiscent of the iconic VATS mechanic. This ability can be a game-changer in heated combat encounters, affording players a better opportunity to line up their shots for a chance at a critical hit. This similarity is one of the many details that highlight the shared DNA of Bethesda’s games and how mechanics evolve or change to better fit the narrative of the title in question. Plus, it’s a convenient skill for players who are well-versed in the combat gameplay of the recent games.
Over on the No Man's Sky subreddit, fans think they've uncovered a little nod to the game in Starfield. Given how similar the two are - what with you flying across the stars to map procedurally generated planets where you can set up shop and gather resources - an easter egg like this makes sense.
After completing the "" quest, you will have unlocked "", which is one of the most pivotal missions in . This mission will take you through heists and action-packed battles before giving you the option of siding with the Crimson Fleet or the United Colonies. The choice you make is critical to the game and will have an impact on the rest of your story and playthrough.
It's no secret that Starfield — out now on PC and Xbox Series S/X — is hands down one of the most monumental game launches of the year. For Bethesda, it's a gamble in uncharted territory as they undertake their first new universe in 25 years, set across the stars in a futuristic civilised corner of the Milky Way galaxy. For publisher Xbox, it's an opportunity to bounce back from a lacklustre 2022 slate and dominate the gaming conversation for a long time — probably years, given the staying power director Todd Howard's RPGs are notorious for. With over a thousand planets to explore, dashing factions to align with, and cosmic mysteries bubbling with political intrigue, Starfield aims to be the most complex spacefaring adventure of our generation. As such, it soars gracefully, but not without some turbulence.
Despite Starfield's popularity, roughly a quarter of Xbox players have yet to actually launch themselves into the game's titular field of stars.
Due to the sheer scale of , there are plenty of activities to partake in, from helping the Freestar Rangers stop bank robberies to participating in blood sports. In the case of the latter, this can be carried out in a particularly notorious and shady gambling den, The Red Mile, on the planet Porrima III. The Red Mile is not the kind of location players tend to just stumble across, with its location in the Porrima system found slightly west of Volii. However, for those who seek it out, there is the option to participate in running its main attraction of the same name.
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«Cancelled my subscriptions after playing for more than 15 years, see you around boys and girls,» says sfouggarakhs. «Been playing RuneScape since I was a child and this is the first time I really have a bad taste in my mouth from an update,» says ExileAgent.
It’s a little bit funny to think that, while Starfield features a brand new sci-fi galaxy to explore, it was also almost jokingly a known quantity for gamers well before launch. Bethesda Game Studios has a type of game that they make, and while Starfield’s story is of an adventure to find the unknown, the actual game itself feels immediately familiar.
Xbox’s most anticipated game in years has finally arrived and it’s reaching for the stars… While everyone has been preparing for lift-off, we’ve spent the last week sailing around the universe to discover if Starfield is a small step for games or a giant leap for gaming kind.