Starfield can be an inventory management nightmare sometimes. Whenever you make a modification to your ship, the game sends all your loose miscellany to your cargo hold, filling it with junk.
18.09.2023 - 08:27 / rockpapershotgun.com / Starfield Players
Over the weekend, Starfield players began to share reports of a strange paranormal infestation. There are asteroids in the game that, for reasons known only to gods and/or programmers, follow you from orbit to orbit, flying eerily in formation with your ship, and sometimes even accompanying you to a planet's surface. "In one of my weirdest Bethesda glitch experiences, I've got a tiny asteroid that's been following me for the past 30 hours," user ReverendRoo posted on Reddit, triggering an avalanche of comments reminiscent of UFO chasers spotting each other at a NASA open day. "I would catch a glimpse of it from time to time," wrote fattfett. "I tried to approach it but you can't. It stays away. I assumed it had a deeper meaning [toward] the endgame." Some players, like Blackdius, have multiple asteroids in tow. It seems impossible to blow them up. I've dug up a Youtube video below of one such clingy space boulder from a couple of weeks back. As you can see, it's not just a fixed background point like a screen artefact, but seems to move in response to the player's ship. Most peculiar.
The unromantic explanation for all this is that it's some kind of memory issue, possibly addressable by clearing your cache. You can also make use of Starfield console commands to purge your screen of the thing, as described by redditor PhotogenicEwok in the ReverendRoo thread. "If you're on PC, open the console, click on the rock, and type disable. It doesn't technically get rid of the rock, just makes it invisible and removes its collision, but it'll do for now." But it's just possible that asteroid hangers-on in Starfield have some kind of wider lore or plot significance - without spoiling too much, the game's NG+ options embrace the idea that anything and everything goes, if you run the simulation often enough. And in any case, it's a nice opportunity for a quick plunge into the realm of asteroid hauntology.
If we were looking for a strictly psychological explanation for creeper spacerocks in Starfield, we might invoke frequency bias, aka the Baader-Meinhof phenomenon, which describes the tendency to notice something more after seeing it for the first time, leading to the belief that said something is everywhere. Why do we become so fixated? Possibly because we're afraid of the object or entity in question. The Baader-Meinhof phenomenon was named in the mid-1990s for a German terrorist group, which people began to see everywhere after reading about it in newspapers.
There is ample reason for people to be afraid of asteroids, of course: they are rogue hunks of debris with the potential to smash into planets and wipe them clean of life. They're also a videogame nemesis of some antiquity. In 1979's Asteroids, you
Starfield can be an inventory management nightmare sometimes. Whenever you make a modification to your ship, the game sends all your loose miscellany to your cargo hold, filling it with junk.
Everyone loves a little mystery. Heck, players have been trying to solve a puzzle in Cyberpunk 2077 for almost three years. And now some Starfield sleuths are trying to solve a puzzle in Bethesda's space RPG.
The community meta for Starfield ship customization has generally focused on filling a vessel with as much cargo room as possible to support degenerate resource hoarding, but a faction of micro ships is gaining ground in the sci-fi RPG, and I salute their tiny efforts.
Starfield has a pretty decent range of clothing for all you fashionistas out there, but every now and then you'll spot an NPC wearing a particularly attractive suit or outfit that puts your own threads to shame. If you were playing Skyrim, you could simply get into your best sneaking position and attempt to undress the person where they stand, but Starfield has no feature that allows you to swipe the clothes that NPCs are wearing. Even murdering them doesn't let you take the clothes off their body.
Over on the No Man's Sky subreddit, fans think they've uncovered a little nod to the game in Starfield. Given how similar the two are - what with you flying across the stars to map procedurally generated planets where you can set up shop and gather resources - an easter egg like this makes sense.
Starfield's community keeps getting smarter with their ship builds—we've had AI-exploiting nightmares made of corners, ladderless flat discs, and some sci-fi classics. But what about the little guys of the universe—pilots who don't want some big, fancy warship with 500 autocannons?
Starfield players are noticing the same – in my humble opinion, creepy – doppelganger kids filling various non-player roles across the RPG's universe.
Starfield has a glitch that allows players to farm a ton of credits in no time.
It's been a morning full of leaks for Xbox. Thanks to its lengthy legal battle with the FTC, we now know about a refreshed Xbox Series X design dubbed "Brooklin", as well as a new controller that might be on the way with precise haptics and modular thumbsticks.
Despite Starfield's popularity, roughly a quarter of Xbox players have yet to actually launch themselves into the game's titular field of stars.
There’s a difference between having an “expansive title” that you can do a lot in and a “meaningful title” where your choices affect everything around you. Those who make open-world RPGs must see how well they can balance those elements to deliver something special for players. Regarding Bethesda’s latest title, Starfield, fans are a bit mixed on where the title falls within those categories. On the one hand, there is a massive universe to explore, and you have the freedom to do certain things, but how the game “reacts” to certain things has caused some players grief.
With around 1000 explorable planets on offer, Starfield is positively bursting with new environments to explore. But some players think they’ve discovered something more familiar: an homage to a classic Halo planet. Kinda.