It's been two months since Starfield released, and players are starting to take notice of the RPG's surprisingly PG-13 approach to a galaxy reeling from a destructive war - especially in light of its Mature rating.
24.10.2023 - 13:29 / pcgamer.com
Ahh, Bethesda physics, you never let me down. Starfield's no exception—and its physics engine is genuinely impressive, able to handle thousands of potatoes stuffed into a room (with some understandable framerate tanks and whining from your rig). PC Gamer's Lauren Morton even had some fun herself, shoving all sorts into that same locker.
We've seen Rube Goldberg machines and milk rain in New Atlantis, but most of these experiments are due to things just… falling down. Gravity's beautiful, but it's predictable. You put milk cartons in the sky and they'll plummet, certain as cheese wheels and taxes. Earlier this week though, player Joshohoho saw an opportunity to create Starfield's largest industrial-grade salad tosser.
Behold. The wonders of the universe exist not in any star, solar system, or wonder of natural life—but in the humble lettuce and tomato, and rolling around in a big metal bin. It's honestly kinda soothing to watch, borderline mindful. No matter how scary space might be, I'll always have the big salad tosser in my heart.
One comment from Joshohoho stuck out to me, though. «Have you seen my other salads?» Ah, so this person's a hobbyist. I can respect that. Time to see what else they've been working with. Oh. Oh no. Their salads-based physics tests just keep going. Here they terrorise some innocent bystanders by using the gravity well power to crush them into a ball of greens like The Huddle from Inside.
They use that same power to suck Andreja into what I can only describe as a salad-themed torture chamber, like a wrathful god punishing its acolytes for the smallest sleight. Andreja survives the experience, kept alive for more rounds in the salad box. I have no dressing and I must scream.
A month back from that we see Joshohoho—whose name I am now starting to associate with fiendish laughter—discovering their fixation. A swarm of salad unfolds out from a single line in Zero G, like some tear in reality through which a lovecraftian salad god spills forth.
It even looks like Joshohoho has stopped being able to differentiate between salad and NPCs. «Enough of my salad videos. Here are some UC Marines getting tenderised», they declare, posting a video of around 20 brave soldiers who'll never see their families just… flopping around the salad tosser, getting momentarily suspended in zero gravity, then collapsing back into the turbine to do it all again.
I'm not sure what prompted these man-made horrors beyond our comprehension. Perhaps a love of vitamins, an appreciation for fibre, or a tragic accident involving spinach. While Joshohoho obviously used console commands for most of these, the turbine itself—and its zero gravity cycle—can actually be found in-game. It's located in the Deimos
It's been two months since Starfield released, and players are starting to take notice of the RPG's surprisingly PG-13 approach to a galaxy reeling from a destructive war - especially in light of its Mature rating.
Obsidian Entertainment is the developer behind some of gaming's most notable role-playing games, including Fallout: New Vegas, The Outer Worlds, and the critically-acclaimed Pentiment. However, there's one game in particular that Obsidian's key creative holds dear, and it was initially one of the developer's biggest bombs.Shared on X (formerly Twitter), veteran RPG developer Josh Sawyer shared a photo of a specially engraved watch with a note about the underrated Pillars of Eternity II: Deadfire, a game that the dev holds in high regard.
What Easter Eggs have you found?
While the James Bond video game from Hitman developer IO Interactive is still a ways out from release, the crew behind the super spy's return to video games have been open about their ambitions for Project 007. It's apparently the "ultimate spycraft fantasy" and a game that aims to set up a new ongoing gaming series for Bond, but it surprisingly took some effort to win over current James Bond owners Eon Productions on the concept. In the latest issue of Edge Magazine (issue 391) that's on sale now, IO Interactive co-owners Hakan Abrak and Christian Elverdam broke down their vision of a James Bond game series.
This upcoming survival game has already impressed players with its beautiful environments, and it's still in early access.
Critical Role kicked off a new actual-play series in May titled Candela Obscura. Now its Darrington Press publishing imprint is ready with a tabletop role-playing game based on the same themes and mechanics. Starting Nov. 14, fans will be able to find Candela Obscura Core Rulebook for sale at their local game shop and online. But while the game may be embraced by fans of the program seeking episodic adventures set in the same fictional world, this initial release lacks either the depth or the novelty for much wider appeal.
There's a massive universe to explore in Starfield, with many activities and objectives you can throw yourself in. One area in particular is Starfield ship customization, giving players the chance to build their dream starship for their protagonist and their crew. However, some players have pushed developer Bethesda's shipbuilding as far as it can go with player mods and without. One player, who shared their creation on Reddit, came up with a design so ingenious they said it was "almost cheating."
Are there features you wished to see in Starfield? Well, thanks to data mining, one Starfield player created a highly requested Starstation outpost mod.
After spending hours poring over Alan Wake 2 this week, corkboards full of photos, red string and important little clue nuggets have definitely been on my brain. Alas, Remedy's horror-fuelled detective 'em up keeps its problem-solving a little too much at arm's length for my tastes. Every piece of evidence you collect has its own set place on the board, for example, and heck, even the thrill of joining the dots with a set of pins and string is taken away from you, as its deduction work is all swept up in a wave of automation.
Capcom has had several excellent video game releases this year, and there are more hot titles on the way. If you can tear yourself away from Resident Evil 4, its Separate Ways DLC, or Street Fighter 6, you can free yourself to crush prosecutors in crazy courtroom capers or slay monsters in the coming weeks and months. We put three upcoming Capcom titles through their paces at a recent Capcom showcase including Apollo Justice: Ace Attorney Trilogy, Dragon's Dogma 2, and Resident Evil Village for iPad and iPhone.
The best Starfield weapons can turn space pirates into space pulp with just a few shots, and one player has taken this philosophy, and the RPG's weapon modding system, to an extreme by converting a shotgun into portable artillery that devastates entire areas so efficiently that you barely have to aim the thing.
Starfieldhas a ton of weapon mods to muck about with—not the kind you need a script extender for, mind you. I'm talking about the vanilla crafting system: If you drop a few points into the Science skill tree, you'll be able to craft all kinds of mods that blow the doors wide open on the game's build variety.