Starfield makes space travel feel way too safe
09.09.2023 - 16:33
/ polygon.com
If I’ve learned anything from science fiction — and actual science — it’s that space travel is difficult. It requires vast political capital and financial heft to travel through space for even short distances, and exiting a ship to explore a planet means counting out oxygen tanks and accepting that even a small error could result in death. From Outer Wilds to Alien, the best sci-fi stories about space exploration emphasize those stakes — how even in societies where space exploration has become accessible and even normalized, it’s still extraordinarily dangerous.
Except in Starfield, where flying across the galaxy feels about as tricky as doing donuts on a tricycle in my parents’ driveway.
The most obvious illustration of this is Starfield’s emphasis on fast travel, which minimizes the very existence of your spaceship. You also can’t manually land on planets or satellites; instead, you press a button to dock (or, more accurately, you press a button to watch a cutscene of your ship docking, then you press a button to disembark). All of this makes the experience of traveling to mysterious galaxies and hostile planets feel less like riding in the rickety yet powerful Millennium Falcon and more like, say, using the transporter in Star Trek. But Star Trek stories focus on other ways that space travel can be exciting and risky. Starfield, not so much.
Take your spacesuit, for example. In Starfield, it’s equipped automatically. If you want to make it disappear while you’re at an oxygen-rich indoor spaceport, you can press a button in one of the menus to render it invisible. That’s what I’ve chosen to do, since my character fits in better with the game’s NPCs by wearing her space trucker flannel rather than a full helmet and suit — but changing from my flannel back into my spacesuit happens automatically and instantly whenever I get to an airlock. The only thing that does take time is the loading screen while an airlock door opens.
Was it annoying to have to press a button to re-equip my spacesuit and helmet every time I left my ship in Outer Wilds? Yes, it was. But it was annoying in a way that I ultimately found rewarding. The experience of having to remember to put on my suit served to reinforce the hostility of the planets I explored. I had to go out of my way, every time, to protect myself — or else I’d open the airlock and asphyxiate. I made that mistake a handful of times early on inOuter Wilds, and the sense of panic it inspired — as well as that game’s emphasis on refilling your oxygen tank, preventing you from exploring too far from your ship, lest you die — lent significant excitement and danger to the experience of exploring.
Then there’s the matter of fuel. In Starfield, spaceship fuel is