and represent fairly different implementations of Bethesda's open-world formula, but when it comes to their shortcomings, they both end up falling into the same trap. There's always a certain level of familiarity to Bethesda RPGs, from the strong points like worlds full of varied possibilities, to the weaker elements like outdated engine design. Not everything has stayed the same over the years, however, and the newer ideas in and are exactly why they don't measure up to the best qualities of Bethesda's most memorable games.
Although bringing the series into a 3D first-person perspective might be the biggest shift in the franchise, 's changes feel like more of a breaking point in the series in some core regards. One particular bummer was the switch to a voiced protagonist, which resulted in a simplified dialogue system that lacked the clarity and richness of prior games from Bethesda. In this case, ended up going back to the tried-and-true formula instead of following in its footsteps, but some added features that proved more generally popular have stuck around to cause more insidious problems.
The ability to build highly customized and complex settlements was one aspect of that made it stand out. Settlements are a balance of both aesthetic design choices and management demands, and they play into a gameplay loop of improving equipment to tackle the Wasteland more effectively. follows these up with a similar system of building outposts, but looking at both games in overview, it's easy to see how the mechanic is causing problems with the experiences as a whole.
In both cases, building a settlement or outpost can be a cool way to feel a sense of impact on the world of the game, and it contributes in some capacity to the idea of RPG freedom that Bethesda cultivates. It can also make coming back to the game time and time again more attractive, even after completing story content. For those uninterested in these systems, they can mostly be ignored after some minimal engagement, which can make them seem like innocuous additions.
Unfortunately, examining the opening hours of is one good way to see how quickly the settlement focus can negatively impact the game. The opening hours in the wastelands of and are immediately exciting, with the interesting locations of Megaton and Goodsprings immediately beckoning. In, those hubs of possibility are replaced with the significantly less involving area of Sanctuary, where the quests available are generally focused on settlement-building rather than memorable characters or forays into the rich lore and texture of
The sense of emptiness in might work for a wasteland setting, but it isn't great for the series, and confronting players with a world to build up rather
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Rockstar co-founder and veteran Red Dead Redemption and Grand Theft Auto lead Dan Houser seems to be working on a lot of things at his new studio, Absurd Ventures, and one of them is a new sci-fi IP that might just be the setting of the big open-world action game that just got outed in a job listing.
Rockstar Games co-founder and Grand Theft Auto writer and producer Dan Houser is hard at work on a new game with his new studio, Absurd Ventures. And we think we know a little more about what that game looks like, including its setting, which is a new sci-fi universe the studio is creating called A Better Paradise.
Absurd Ventures, the company started by Rockstar Games co-founder and head writer Dan Houser after he left said juggernaut, are working on a new "open world action-adventure" game. That's according to recent job listings on Absurd's website (cheers Gamesradar for the spot), which mention such a thing. And to be honest, are any of us surprised? Not really. Will the finished product resemble GTA to some degree? I imagine yes. Am I happy about this? Yeah, go on then.
If you somehow haven’t played the 2018 open-world classic Red Dead Redemption 2 yet and you have a PlayStation Plus subscription, we have good news. PlayStation announced in a blog post Wednesday that the game will be available for free for the Plus program’s Extra and Premium tiers.
Even if a small fraction of the leaked GTA 6 World Events gets implemented in the game's final version, they promise to shake up the open-world experience of the latest entry in the series considerably.
Hello, Wanderers, or should I say, Authorizers? Welcome back! I’m SKY, the lead designer at Hotta Studio of Perfect World Games, and I’m bursting with excitement to share some thrilling news with you. Tower of Fantasy version 4.0, Gesthos Sector, is on the horizon, slated for release on May 28.
The Nintendo Switch seems to be leaving quite a bit of performance on the table at its vanilla clock speeds, judging from a new overclocking test video shared online.
A new open-world survival game inspired by Greek mythology called Dawn of Defiance will be released later this year in early access on Steam and the Epic Games Store.
Today, publisher Mindscape Games and developer Aesir Interactive announced Windstorm: The Legend of Khiimori, a new entry in the equine-focused franchise that also features Windstorm: Start of a Great Friendship (which is getting a remaster in June) and Windstorm: An Unexpected Arrival.