Developer Flaming Fowl is laying off over 20 members of staff.
08.04.2024 - 10:33 / pcgamesinsider.biz
The developer of Palia, Singularity 6, has laid off 35% of its staff.
The news was reported by Polygon reporter Nicole Carpenter – who has since received confirmation from the studio itself - who said that "under 50" employees have been impacted.
"Following Palia's release on Steam, we evaluated the support needed to deliver the highest-quality gameplay service for long-term stability. We made the difficult decision to reduce our workforce, which impacted around 35 per cent of our talented and hardworking team members," Singularity 6 said in a statement.
"We value their contributions and are committed to supporting them throughout this process, including severance, work-placement and career guidance assistance, and retainment of all company-provided development equipment.
"The decision was not made lightly, and comes after careful consideration of our development and business needs to support Palia and its community. We remain committed to delivering passion in imagination, and maintaining the dedication and creativity that our community expects and deserves. We appreciate your understanding and support of our studio and affected team members."
Singularity 6 was founded by veterans of Riot Games in 2018. The following year, the studio landed $16.5 million in funding led by VC ghoul Andreessen Horowitz.
The company released its first game, free-to-play cosy life sim Palia, was released on Epic Games in 2023 before launching on Steam at the end of March.
Developer Flaming Fowl is laying off over 20 members of staff.
Gloomhaven developer Flaming Fowl Studios has announced layoffs, and that it's putting its current project on hold.
Grand Theft Auto owner Take-Two has announced it's laying off around five per cent of its more than 11,500-employee-strong workforce in an effort to save $165 million annually. Around 600 full-time workers will be affected by the layoffs, and some unannounced games within the publisher are to be cancelled as a result. Take-Two declined to say what the projects are.
Take-Two Interactive, publisher of the Grand Theft Auto franchise, has just reduced its workforce by laying off around 5% of its staff.
GTA 6 publishers Take-Two Interactive have announced that they're "rationalizing" their "pipeline" and positioning/restructuring/streamlining for growth by, you guessed it, laying off a load of people and cancelling a bunch of games. As detailed in a Security Exchange Commission filing, Take-Two are doing away with five per cent of the approximately 11,000 people who work for them, and have cancelled several in-development projects worth tens of millions of dollars.
It's unfortunately time for yet another round of layoffs in the gaming industry as Take-Two Interactive announced a 5% reduction of its workforce. This translates to around 600 employees and follows similar reductions announced in the last few months by the likes of Epic Games, Riot Games, Microsoft, Sony, and Electronic Arts, not to mention many other such situations that occurred at smaller studios like Supermassive Games and Hidden Path Entertainment to name a couple.
Grand Theft Auto publisher Take-Two has announced it will lay off five percent of its 11,000-strong workforce — equating to around 550 people — and cancel multiple in-development projects. The company said the move was the next stage in its ongoing restructuring plan, which began in February.
Take-Two Interactive is embarking on another cost cutting program, and this one will see the company layoff about 5% of its employees by the end of the year.
Take-Two Interactive, the publisher behind the Grand Theft Auto series, including the upcoming GTA 6, is enacting a cut to its workforce and canceling projects. This is just the latest in the slew of layoffs and restructurings in the gaming industry over the last couple years.
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Palia developer Singularity 6 has laid off 35 percent of its staff just months after the game entered early access.