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01.03.2024 - 04:43 / thesixthaxis.com
Rockstar Games is planning to go fully back to in-office working from April, five days a week, it has told employees, citing security and productivity as they head into the final stages of Grand Theft Auto 6 development.
Per Bloomberg, Rockstar head of publishing Jenn Kolbe has told staff that ending hybrid working will bring “tangible benefits”.
In the email set to staff, Kolbe continued, “Making these changes now puts us in the best position to deliver the next Grand Theft Auto at the level of quality and polish we know it requires, along with a publishing roadmap that matches the scale and ambition of the game.”
Fully remote and hybrid work has become increasingly prevalent since 2020’s pandemic lockdowns, with companies quickly adapting to not being able to have workers in offices and centralised locations. Some companies have really embraced remote work, with employees also able to adopt more flexible working hours and escape the crush of rush hour travel, and there’s entire game studios that are fully remote, allowing for employees to work from completely different parts of the country… or even completely different countries.
The last few years have seen tech companies in general pushing for a return to in-person work, but for GTA 6 in particular, though, it’s felt that this kind of move was inevitable after the big leak of screens and details that occurred at the end of 2023. That came directly because Rockstar North co-studio head and art director Aaron Garput worked from home and a friend of his son was able to gain access to an in-progress version of the game and production material. Rockstar will naturally want to close off the chance of this happening again, and the main way to do that is to close off remote working and bringing everyone back to the office.
GTA 6 is currently slated for a release in 2025 for PS5 and Xbox Series X|S, with the reveal trailer that arrived back in December revealing that yes, the game is taking us back to Vice City, and introducing us to Lucia, the series’ first female protagonist.
It’s clearly a modern day setting in the fictionalised state of Leonida, with a handful of things like social media shown in the trailer, but that won’t stop there being plenty of iconic classic cars and inspirations from the breadth of American culture in the South East of the country and Florida in particular. From packed beaches to going across the swamps on hover craft, and partying at the tops of skyscrapers, there’s also jokes thrown into the trailer about battling crocodiles in back garden swimming pools, “Floridaman” antics – Leonidaman in the game – and plenty more.
Via Bloomberg
Meta Platforms Inc., Microsoft Corp., X Corp. and Match Group Inc. asked a federal judge to reject Apple Inc.'s plan for opening its App Store to outside payment options.
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Rockstar Games is in hot water as discontent brews among its development team and the wider gaming community due to the company's decision to mandate full-time, in-office work for all staff starting in April. The controversial move is tied to the final stages of the highly anticipated Grand Theft Auto 6 (GTA 6) development, with Rockstar asserting that the in-person collaboration is vital for ensuring the game's quality and security.
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Rockstar Games is planning to go fully back to in-office working from April, five days a week, it has told employees, citing security and productivity as they head into the final stages of Grand Theft Auto 6 development.
GTA 6 developer Rockstar Games are reportedly ending hybrid working and requiring employees to return to the office full-time, with a view to being in "the best position to deliver the next Grand Theft Auto at the level of quality and polish we know it requires, along with a publishing roadmap that matches the scale and ambition of the game." That's allegedly from an email to staff sent by head of publishing Jenn Kolbe.
Developers at Rockstar Games have hit out at the company’s decision to force staff to return to the office five days a week to close out work on GTA 6.