Team NINJA, one of the most acclaimed action game studios thanks to its portfolio of franchises like Ninja Gaiden, Nioh, Dead or Alive, and Wo Long: Fallen Dynasty (not to mention the spinoff Stranger of Paradise: Final Fantasy Origin), is readying its release of Rise of the Ronin.
This PlayStation 5 exclusive open world game is, in the words of the studio itself, their biggest and most ambitious project to date. To unveil more ahead of the March 22 launch date, Team NINJA has shared a new developer diary.
Related Story Rise of the Ronin New Gameplay Overview Provides Look at Open-World Traversal, Combat
This is the first open world game made by the development team. Game Producer and Director Fumihiko Yasuda explained:
This time, I wanted to make a game where the player could fully immerse themselves into the game's world, the universe, and the story.
As you wander through various locations, some territories are dangerous as they are controlled by Bandits. Alternatively, a city would be ruled differently, bringing in new types of challenges and battles. You can feel how that was recreated as you play the game. I believe players will be able to enjoy.
Koei Tecmo, Team NINJA's parent company, also shared more details about Rise of the Ronin with an article published on the PlayStation Blog.
Players will be able to visit three major cities from the Bakumatsu era, in the final years of the Edo period, which is equivalent to the late 19th century. The cities are Yokohama, Edo (today known as Tokyo), and Kyoto.
Players will get the opportunity to traverse these large environments in various ways, including horses, gliders (which are also very handy when infiltrating an enemy stronghold from above), and fast travel options accessible via the so-called Hidden Sword Banners. In a similar way to Wo Long, Banners will also allow players to replenish their consumables, change their equipment or party members, and even invite other players in online multiplayer.
As with any self-respecting open world, Rise of the Ronin comes with a bevy of side content, including Somo Missions with locals, 'Preordained Fate' random in-game events, 'Public Safety' situations where you'll have to defeat rogues to make roads safer, and activities like dojo training with previously encountered characters, Yabusame (horseback archery), Artillery Training, Cat Collecting, and Obstacle Courses.
While the game is only set to launch for PlayStation 5 at first, a PC version is likely to appear in the next few months, as it did with Nioh.
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
After a detailed behind-the-scenes episode about the combat in Rise of the Ronin, Team Ninja has released a new vignette trailer. It showcases each weapon type, their techniques and how players can utilize them in different situations. Check it out below.
NVIDIA is announcing today via newsletter that the free GeForce NOW tier will begin showing up to two minutes of 'video sponsorship messages' (ads, basically) before each free gaming session (which only lasts up to an hour) while in the queue. NVIDIA says the change will go live starting next Tuesday, March 5, and it reckons it'll eventually improve average wait times for GeForce NOW free users.
Team Ninja has unveiled new details for Rise of the Ronin, including a character creator and up to 4-player online cooperative gameplay. The developer also provided insight into the Rise of the Ronin mechanics, character interactions, and combat, all within a recent behind-the-scenes video.
As Rise of the Ronin draws closer to its launch later next month, Sony and developer Team Ninja are continuing to reveal new details about the open world action RPG, with a recent developer diary having unveiled extensive new information on the game’s combat mechanics in particular. Alongside that, additional details have also emerged in an FAQ on the game’s official PlayStation page.
Rise of the Ronin is set to diverge from the kind of experiences Team Ninja has typically delivered over the last decade, especially as the studio’s first open world game, but there are some areas where it won’t be breaking tradition- like the inclusion of co-op multiplayer.
Koei Tecmo and Team Ninja revealed new details about combat in Rise of the Ronin, from the different Styles players could utilize to the importance of Ki during fights. Much of it should be familiar to Nioh 1 and 2 players, but there will also be options to change the difficulty.
Team Ninja has released a new behind the scenes video, with developers talking about the combat of upcoming game Rise of the Ronin. The 10-minute-long video goes into a fair bit of depth, with various developers from the studio talking about the combat in Rise of the Ronin. Check it out below.
Publisher Sony Interactive Entertainment and developer Team NINJA have released the second developer diary for open-world action adventure game Rise of the Ronin, titled “The Fight.”
Team NINJA is back today with another Rise of the Ronin Behind The Scenes (BTS) video. The Japanese developer said the action system featured in their open world game is the culmination of their previous titles, which include the likes of Ninja Gaiden, Nioh, and Wo Long: Fallen Dynasty, to name a few.
Since the mid-90s, the developers at Team Ninja have earned consistent praise for their precise, satisfying combat. Look no further than the Dead or Alive franchise’s dynamic fighting system or Ninja Gaiden’s lightning-fast combat for prime examples. The developer aims to continue and expand that legacy of satisfying melee mechanics in Rise of the Ronin.
There’s no shortage of reasons to be excited about Rise of the Ronin, but the fact that it’s going to be developer Team Ninja’s first stab at an open world experience has to be high on that list. What’s been shown of the action RPG so far has painted its open world in a very promising light, and Sony has now released another new trailer that continues to do so.