Remnant 2 is getting some much-needed tweaks and fixes on consoles with this major patch.
28.07.2023 - 15:21 / thesixthaxis.com
Remnant II is the follow-up to under-the-radar hit Remnant: From the Ashes, a multiplayer dungeon-crawling shooter that shared design decisions with The Division and Dark Souls, crafting something utterly unique and unusual in the process. That same narrative dissonance is at play in Remnant II. Things start off with all the post-apocalyptic pomp and circumstance of The Last of Us, right down to the grim banter between your character and their companion Cass, an infected arm, and some questionable growths lurking on every wall.
It soon becomes clear that this isn’t The Last of Us, or The Division, when you’re attacked by creatures of the Deadwood. You’re saved by Bo and Clementine, with Clementine using telekinetic powers to hold the creatures in place before blasting them with a wave of energy. Things only take a further turn for the supernatural when you arrive at Ward 13, where, amongst the inhabitants of this safe haven, you meet Dwell. This be-horned creature refers to you as a Paxultek, and from here on out, it’s pretty clear you’re not in Kansas anymore.
Remnant II sees you travelling between worlds, thanks to the power of the World Stones. It’s little surprise to discover that the pestilence that’s at the heart of all the problems – the Root – was unleashed by humanity’s hubris, and you become wrapped up in the dimension-hopping drama as the Traveller, a do-gooder that can’t help but get themselves involved in everybody’s business, whether human or fae. The quality of the voice acting is excellent throughout, and Remnant II’s narrative and lore is impeccably delivered, wrapping you up in a storytelling cocoon you won’t want to leave.
While you can get through the narrative in around 15 hours, doing so would undoubtedly miss the point, as Remnant II wants you to get absolutely lost within, both physically and intellectually. Each time you start a new playthrough your world is ‘rolled’ from a large group of possible choices, meaning that everyone’s journey will be slightly different. The most remarkable thing is that every time you start a new world it still comes together seamlessly, with the overarching layout of each location feeling specifically designed. Within that, there’s a barrage of hidden areas, secret items and concealed boss encounters to track down and discover, giving plenty of reason to push the boundaries of each area.
Remnant II can be played in both single-player and three-person co-op, and tackling the fantastical worlds together as a team really lifts the experience higher. Damage scaling for more players, and their different levels, is effective, letting friends hop in together no matter where they are in the narrative. Besides that, loot and items are replicated across the
Remnant 2 is getting some much-needed tweaks and fixes on consoles with this major patch.
Gord takes place in a grim fantasy world. You know this because the game goes out of its way to tell you all the time, whist being as dark and unpleasant as possible from the very beginning. Barely ten minutes into the game and the player must sacrifice a child to some big evil grotesque demon thing. The attempt to force the player to make a difficult decision is immediately undermined by the fact that the child in question joined your retinue a matter of minutes ago, robbing the scenario of any emotional impact. Instead, the player is just left with an unpleasant taste in their mouth as the child is gorily gobbled up by said demon. It’s absolutely unnecessary. In fact, the attempts to shock the player fall flat throughout the game and only serve to undermine what is otherwise a solid real-time strategy survival title.
You know all of those miserable towns you find in fantasy RPGs like The Witcher and Diablo, usually in a swamp where the locals live in a precarious balance with whatever monstrosity demands they feed it children? How do they even survive out there? That’s the idea behind Gord: A blend of roleplaying, real-time strategy, and colony simulation that should lead to making tough choices in areas like careful building, precarious combat, and tense emergent story. Instead, each of the three aspects is implemented in such a barebones way that not one of them is deeper than a quagmire or remotely entertaining. The result is about as engaging as living in a swampy, miserable town you're desperate to leave, and when you finally do and your parents ask why you never visit you tell them it's because not only is their town not fun, it has bad inventory management to boot.
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Remnant II is doing very well for itself. Just yesterday, Gunfire Games and Gearbox Publishing announced that the Soulslike third-person shooter game already sold over a million units, with PC registering over double the first game's concurrent player peak on Steam.
The trait system and progression blockers are being fixed.
The school holidays have begun which, predictably means that it’s been raining and drizzling up and down the country. Luckily, we have the technology to deal with the rain – we can sit inside playing video games. This week I’ve been playing loads of multiplayer, first in Exoprimal, and second in Remnant II. I’ve had a whole hell of a good time with them both, though one is clearly superior than the other. Can you guess which one it is? Besides these two, I’ve carried on playing more Advance Wars 1+2 Reboot Camp because… well, it’s Advance Wars.
For every sequel that manages to pull an Assassin's Creed II, there are many more that almost make it. Whether it's a result of not quite realising a project's full potential or introducing issues the original never had, these games are just as enjoyable as they are disappointing. Remnant II, a follow-up to the unexpectedly good Remnant: From the Ashes, is one of those titles. It builds upon the PS4 original with more mechanics and deeper systems, but a wider scope makes navigation and knowing what to do next more difficult than it needs to be. While Gunfire Games has an improved sequel on its hands, it's tough not to wonder what could have been.
Remnant II has been referred to as a “looter-shooter” by some, but the amount of weapons and gear you’ll find out in the game’s world is actually pretty limited. That said, there are a few secrets to find, including the Chicago Typewriter. Essentially a version of the classic Tommy gun, this is not only an effective weapon, but likely a fun reference to other games that have had their own Chicago Typewriters, like the Resident Evil series. So, how do you find it? It’s not too tough if you know how. Follow these steps and you’ll be rubbing out dirty rats in no time…
There's only one right answer here.