Apple’s Vision Pro hasn’t hit store shelves just yet, but someone has already figured out a way to get the headset to run Windows XP. Well, sort of.
28.07.2023 - 02:37 / gameranx.com
Pikmin 4, as is the case with the entire series, is deeply rooted in nature. You spend most of your time exploring the wilds of the world, fighting all manner of nature-based enemies and avoiding all-natural traps. It’s one of the reasons the games are so warm and cosy, and it’s a vibe we absolutely want to continue.
The series doesn’t spend ALL of its time trundling through the grass, however. The moments when it goes a bit more technological and industrial help open the game up to some interesting level designs and mechanics. It also allows for the creation of new whacky enemies. Enemies like the eponymous Groovy Long Legs.
More Pikmin 4 content:
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Groovy Long Legs is a play on a recurring boss that has plagued the series and its many protagonists since the very first enemy. When sets Groovy apart from the others is the giant disco ball that serves as its bulbous body. Music also plays a huge substantial part in this fight making it stand out even more.
Groovy Long Legs can be found hidden in the Below-Grade Discotheque – a cave system located in Serene Shores.
Groovy Long Legs is all about stomping. How he stomps depends on the colour of the disco ball at its centre. It has four colours, and you want to be aware of what each colour represents.
This is Groovy Long Legs’ default state. When compared to its other phases, Groovy Long Legs will move slowly and is vulnerable to attack. However, whilst Blue, Groovy Long Legs can also let out a cloud of purple mist. This mist will confuse any Pikmin hit, making them unable to recall.
To avoid this attack, recall all of your Pikmin once you spot Groovy Long Legs stop stomping and slowly begin to bob in place. You only have a few seconds to react, so pay attention here.
When Groovy Long Legs turns Yellow, it gains a substantial speed buff. This makes avoiding its stomps much harder. You have two options when it comes to surviving this phase. You can either run away, or you can stick uncomfortably close. If you choose the former, wait until Groovy Long Legs reverts to Blue. We recommend using Oatchie to keep your Pikmin together.
If you want to be more aggressive and pick the latter, stay as close to the disco ball as you can. You can throw Pikmin from here easily if you lock on. Be sure to quickly recall any dismounted Pikmin to prevent them from being stomped to death.
Like when Blue, Groovy Long Legs will signal its colour change by bobbing in place and releasing another blast of confusing mist.
This is Groovy Long Legs last phase and it will only trigger once you have done substantial damage. In this state, Groovy Long
Apple’s Vision Pro hasn’t hit store shelves just yet, but someone has already figured out a way to get the headset to run Windows XP. Well, sort of.
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Pikmin 4 has quite an impressive bestiary. It is full to the brim with interesting enemies, bosses, and hurdles to overcome. What makes it even better is how each enemy has to be tackled in a slightly different way if you want to be successful. Bum rushing isn’t always the course of action, and sometimes, it doesn’t work at all.
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