Two members of Marvel's Spider-Man 2 narrative team have shed more light on the game's ending, and what it means for Peter Parker and Miles Morales.
18.10.2023 - 19:05 / gamesindustry.biz / Peter Molyneux
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2023 marks ten years since Peter Molyneux's social experiment with Curiosity: What's Inside The Cube concluded, promising one user a direct role in strategy game Godus as the 'God of Gods.'
In the following years, a Eurogamer interview with that player, Bryan Henderson, and a controversial interview with Rock Paper Shotgun prompted a lot of negativity towards Molyneux, and compelled him to take more of a backseat, handing over the reins of his studio 22cans and resolving not to speak to the press.
2023 also marks Molyneux's tentative return to the spotlight, with a handful of interviews earlier this year, then as a guest on Simon Parkin's My Perfect Console podcast, and appearing at last week's EGX 2023 to reflect on Fable 2's 15th anniversary. In the narrow window between his arrival at London's Excel Centre and walking out on stage, Molyneux spoke to GamesIndustry.biz about what he's been doing in the intervening decade.
"It's interesting because ten years ago the press used to take up an enormous amount of my time," he says. "I would say three days of a five-day week had some sort of press that was going on and then suddenly, just like that, it stopped. I thought, 'What am I going to do?' And what I decided to do was return to being a coder. So I've been working on my code for a long time, and that's a lot more [like] where I started from. I started as a coder rather than a designer. And, I'm absolutely adoring it. I love it, but it does make me a lot more introverted."
As he previously expressed on Parkin's podcast, Molyneux acknowledges some of the issues with how he communicated about his games to the press in the past, from the infamous Fable acorn (implying that players would be able to plant an acorn in-game and watch it grow into an oak tree, an idea that never came to pass) to the Godus debacle.
"[My blog is] trying to counter the whole notion that everything I say is a promise that's going to be broken"
When asked how he would approach these scenarios differently, he says: "Hindsight's hindsight, but if I invested all my time in a great time machine, I would go back and I would say, in Curiosity's sake, what was inside the cube. That was me being insanely naive. It was thinking that if I just say there's something mysterious inside the cube, then is that going to be more motivating than saying what it is? So, that's the first thing.
"Secondly, I would never have said anything about acorns and oak trees in the Fable world. And thirdly, I would never have gone on Kickstarter. That was absolutely disastrous."
When we press on the lack of communication and ultimate disappointment for Bryan Henderson, Molyneux
Two members of Marvel's Spider-Man 2 narrative team have shed more light on the game's ending, and what it means for Peter Parker and Miles Morales.
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