Palworld is presently suffering from server outages that are preventing players from accessing its multiplayer modes. The ongoing problems mark the second wave of connectivity issues with the game since Palworld was released in early access on January 19.
PocketPair's latest title has already proven to be a huge hit, with the Japanese developer revealing that it surpassed 3 million sales within 40 hours of hitting the market. And while Palworld thus promptly became one of the most popular Steam games of all time, that massive momentum came at the price of some server instability due to the enormous influx of players trying to access its multiplayer during the launch weekend.
As a result, Palworld multiplayer is now not working for many players for the second time in the 72 hours since the game's debut. PocketPair has consequently taken to Twitter to post a server outage notice on January 21, stating that the huge volume of player traffic has caused problems with its implementation of Epic Online Services, which Palworld uses for its backend. In an effort to provide more context, the Japanese studio revealed that its hit game exceeded 1.3 million concurrent players during its launch weekend.
The Palworld developer had already held an emergency meeting with Epic Games on January 20, which produced a hotfix that resolved some of the earlier connectivity issues with the game. However, it would appear that the move did not suffice to stabilize the Palworld backend, as suggested by this latest wave of issues. PocketPair has already repeatedly apologized for any inconveniences caused by these ongoing outages, saying that it's working on resolving the problems in a swift manner. The developer promised to share an update on its efforts to do so via Discord and Twitter as soon as new information is available.
Epic Games, for its part, recently said that the initial Palworld connectivity issues were caused by the game hitting a preconfigured connection limit, which happened around the time when PocketPair's title was boasting some 700,000 concurrent players across PC and Xbox consoles. Be that as it may, this newest wave of problems is a fairly strong indicator that the company never anticipated games using Epic Online Services would need to support such a massive volume of traffic.
That state of affairs also suggests Palworld is by far the most successful game using Epic Online Services ever made. For clarity, all developers are free to implement the EOS framework into their titles, even if they don't launch them on the Epic Games Store, which is exactly what PocketPair did with Palworld.
Pocket Pair's Palworld is a creature-collection game set in an open-world. Entering early access on January 19, 2024, the project
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A vocal portion of the Palworld fandom has recently taken to social media to ask Pocketpair to add corner roofs and a few other junction assets to the hit game. Their pleas add to the list of feature requests that Palworld players have put together to date.
A Palworld player managed to do something only a few ever get to pull off: they caught an Alpha Pal in one throw against very slim odds. It's not easy to catch Alpha Pals in Palworld, which is why it's really amazing that RNG and luck were on their side.
Palworld is full of high-level Pals that can be extremely difficult to defeat and capture – especially in the early stages of the game, as you scramble for basic resources just to survive.
Palworld is a game that essentially sends you out into the big open world, pats you on the back, and says "good luck". With only a handful of tutorials to guide you, you're mostly left to fend for yourself, find shelter, and craft weapons to take down the more fierce Pals out there. It promotes creativity, asking fans to find their own solutions to the game's toughest challenges, and I doubt you'll find a more unique way to take down a boss than this.
There are 135 Pals in Palworld if you count all of the variants as separate Pals, but players are obsessing over just one of them. Depresso is the living embodiment of adult life, and players can’t get enough of his less-than-enthusiastic approach to life and responsibilities.
Some Palworld players have expressed frustration with the rate at which armor breaks in the open world survival game. Palworld is filled with dangerous Pokemon-like creatures called Pals that pose a serious threat to the player. They unleash all kinds of devastating attacks that can knock players out, forcing them to respawn and potentially causing them to lose their items.
Palworld trainers are already preparing for the upcoming player-versus-player modes, most notably by hoarding 300 Pal Spheres that can nab other players' creature friends.
A clever gamer has recently built a secret room in their base in Palworld, exploiting how the game works to craft a creative secret passage inside the walls. Many people who play Palworld do it on multiplayer servers, and this gamer found a pretty unique solution to protect their resources from others.
Nefarious Palworld players are causing mayhem on the game’s public servers. On Thursday, Palworld developer Pocketpair posted an apology to the game’s Steam page, pledging to “focus even more on security” in an attempt to rid Palworld of its cheating problem. Though Pocketpair has confirmed cheating on its official server, it noted that it’s hard to prevent all cheating “immediately,” though it will issue a patch “as soon as it is ready.”
Palworld developer Pocketpair says it's aware that some players are cheating on official servers, but says it's "difficult to completely prevent all cheating."
Palworld revealed its early access roadmap yesterday, confirming that PvP is in the works. But there's a hitch. As players on the game's subreddit pointed out, there's already an item in the files that has "a low chance of success" at capturing another person's Pal. That means that when PvP arrives, battles could "devolve into stealing Pals back and forth".
One group of Palworld players came up with an ingenious way to take down a boss that they were massively underleveled for, and the plan was so clever even developer Pocketpair is impressed.