Pacific Drive's Next Fest demo has good mood but tedious survival scavenging
09.02.2024 - 10:25
/ rockpapershotgun.com
/ Pacific Drive
/ Kepler Interactive
I've long been enamoured with the landscape of the Pacific Northwest, from the Douglas firs and waterfalls of Twin Peaks to the redwoods I once swam beneath on a road trip. Thanks to Pacific Drive's Steam Next Fest demo, I have now also barrelled through the woods and backroads of a spooky alt-history PNW in a banged-up car which is itself a S.T.A.L.K.E.R.-esque artifact. I've had my eye on Pacific Drive for a few years and after playing the demo, I am delighted by parts of it but not entirely sold on its roguelikelike survival scavenge-o-rama structure. Hmm! Give it a go and tell me what you think.
Pacific Drive is set in an alternate timeline where a strange experiment in the 1940s saw a corner of Washington's Olympic Peninsula overrun with strange and dangerous anomalies until the government it walled off. Now we end up trapped inside the Olympic Exclusion Zone and bonded with a supernatural station wagon. Off we go at the behest of voices on our radio to scavenge supplies, craft tools, craft new car parts, and keep the old banger running.
I suppose I'd say Pacific Drive is a roguelikelike dungeon-crawling survival game? The demo features the playable opening scene, the hub home garage, then the first mission. The structure is: teleport to a separate mission zone, drive and walk around hunting for key items and various crafting materials, avoid dangerous anomalies, charge your magical teleporter by yoinking science orbs, then desperately zoom towards a gateway while a battle royale-style storm closes around you.
I like the procedure to stop and start your car, turning the key then shifting from drive to park. I like all these physical interfaces inside the car, controlling everything from the wipers and radio to the high-tech map by looking about. I admire the confidence to have a soundtrack with lyrical songs, not chorals or instrumentals. I like the weird anomalies, like rising rock "bollards" and eerie explosive mannequins. I like the menace of seeing and hearing bad things through the trees. I like how much is unspoken. I like the radiofriends. I really like that you can hurt yourself by closing the boot while standing under it. And I do like that, unlike most survival games, your car is the entity with the complicated health system, not your fleshy body.
The tyres, engine, lights, doors, side panels, bonnet, boot, and bumpers each have their own health bars, and suffer secondary conditions too. Windows can crack, tyres can pick up punctures or go bold, and so on. It's not the bolt-by-bolt simulation of My Summer Car but it is more involved than most cybercarcare. To fix this, you'll need magic putty and a range of tools, or sometimes must craft a whole new part. To get these materials, you