The franchise features an incredible variety of antagonists, but one particularly strange detail regarding a group of villains has gone mostly unremarked upon for decades. Although recent titles have tended towards having more individual true villains, a trend that has produced some of ’s most terrifying characters, the traditional «Team» still has a role to play in any given region. However, while all Teams have their own unique aesthetic, one also has a much more subtle, and ironic, quirk visible on close examination.
The role of a Team as a recurring opposing force in a game originated with Team Rocket in, and although ’s antagonistic Teams are not so truly evil anymore, much of this core philosophy remains intact. While each Team’s motivations and roles in their specific game’s story can vary greatly, the protagonist will undoubtedly encounter scores of Grunts throughout their journey, while also clashing with the Team’s leadership at climactic moments. However, modern technology allows for more complex interactions with Teams, whereas the limitations of older titles can have strange effects on a Team’s presentation.
Team Aqua were originally introduced in, initially released in Japan in 2002 and then around the world the following year. Similar to their rivals Team Magma in, Team Aqua drives the core plot of their game by attempting to awaken the Legendary Pokémon Kyogre in an ill-considered bid to expand the world’s oceans. As such, Team Aqua follows a clear nautical theme, sporting bandannas and frequently using various Water-type Pokémon. Despite this, in an extremely ironic twist, none of Team Aqua’s Pokémon in can use an actual Water-type move.
As strange of a situation as this is, there are underlying mechanical reasons behind itarising. In, Team Aqua Grunts have a small pool of Pokémon to pull from for their battles: Poochyena, Zubat, and Carvanha. Of these, only the latter has a Water typing (actually being dual Water/Dark-type), and in Generation 3, Carvanha learns no Water-type moves by leveling up. Instead, it only has access to such moves through the use of TMs, HMs, and breeding. Combined with the movepools of Poochyena and Zubat, this means it is impossible for a Grunt to use a Water-type move.
Archie, Team Aqua’s Boss, as well as Admins Shelly and Matt, experience similar circumstances in, as their own Pokémon draw exclusively from the same evolutionary families as the Team Aqua Grunts. Shelly and Matt both use both Carvanhas in their first encounter with the protagonist, before gaining Sharpedos in their second encounter. Archie, meanwhile, always uses a Mightyena, Golbat, and Sharpedo. Crucially, as with its pre-evolved form, Sharpedo learns no Water-type moves when leveling
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Arlecchino’s true origins in have just been revealed by a small hidden detail within the game. The Fatui Harbinger also known as the Knave has just been released as a fully playable character after nearly a year of waiting – for reference, Arlecchino was featured in multiple leaks long before her debut as an NPC in the Fontaine questline. The character’s release in Version 4.6 also coincided with the release of her very first Character Quest arc, which revealed a lot of information about Arlecchino and her past self, when she was formerly known as Peruere.
NVIDIA has announced an update to the NvRTX branch of Epic's Unreal Engine 5. The major new feature is the addition of experimental support for ReSTIR Global Illumination, the ray tracing algorithm first discussed by NVIDIA researchers in the seminal paper Spatiotemporal Reservoir Resampling for Real-Time Ray Tracing with Dynamic Direct Lighting released at ACM SIGGRAPH 2020.
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Earlier this year, multiple leaks and reports claimed that Hi-Fi Rush was headed to the Nintendo Switch, and though Tango Gameworks’ acclaimed rhythm action game has received a multiplatform launch, it’s only released for PS5, with there being no official word on it coming to Nintendo’s console.
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star recently addressed Kevin Costner’s controversial exit from their hit television series. In an interview with The Independent, Grimes called the entire situation “unfortunate” but understood why Costner had to leave.
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