This story is part of our Summer Gaming Marathon series.
27.05.2024 - 17:41 / screenrant.com
isn't quite like most other games on the market, and there's one key part of its approach that definitely bears examination. As the follow-up to continues the story of a Pict warrior struggling with psychosis as she journeys into Iceland and faces new threats. Although the first game features plenty of combat and puzzle-solving, it's also very interested in being a cinematic experience, a concept that doubles down on.
The style of was the emphasis of promotional material for years before its May 2024 release, with the game making regular appearances at events like The Game Awards and being billed as a big draw for Xbox. Some gameplay reels for the game feel more like cinematic trailers, leaning heavily into immersive potential that might be more widely associated with the modern era of PlayStation exclusives. goes a little further down that right than similar high-profile games do, however, and its approach feels like something that can't simply be ignored.
Before the release of Senua’s Saga: Hellblade II, it’s been confirmed that Ninja Theory has another game approved on top of Project Mara.
is intent on delivering a truly continuous experience, and to this end, it fluidly merges cutscenes and gameplay in a way that makes it unclear where one ends and the other starts. It's not the first game to follow this general concept, but it's assisted by the complete removal of UI and button prompts. While games like feature no cuts between cutscenes and gameplay, they do bring UI elements back in when things transition, so there's always an obvious indicator of when it's time to watch and when it's time to play.
The control layout in can be checked by opening the menu, which breaks the immersion but delivers the requisite information.
Looking at the approach from a positive angle, it's possible to frame it as a big step in the long-running evolution of gaming as a medium. Relaying a detailed plot on a 8- or 16-bit console had to rely on blocks of text and the potential for heavier use of cutscenes that arrived with the 3D era spliced in segments that were either rudimentary or, in the case of pre-rendered cutscenes, often vastly different from the style of the gameplay. With either approach, there's less inherent cohesion than telling a story through a book or film could achieve.
Players might pick up a title for any number of reasons, but these video games have such compelling stories that truly stand the test of time.
Similarly, UI can often feel like a somewhat awkward artifact in game design. Many modern titles use UI as a crutch, overlaying markers and mini-maps and highlighting interactions with all sorts of prompts to ensure that the player is never unsure of what to do. Turning off the UI
This story is part of our Summer Gaming Marathon series.
Assassin's Creed Shadows will be the first new entry since 2020's Valhalla. In that game, players had to choose at the start whether to play with a female or male main character (Eivor Varinsdottir), but in the new installment, there will be two separate protagonists: the shinobi Naoe and the samurai Yasuke.
The Nintendo Switch 2 should see a fair amount of ports and support if its performance will indeed be in the ballpark of the Xbox Series S, but things may drastically change once next-generation consoles from Sony and Microsoft are out.
Replaced reminds of me a lot of Senua’s Saga: Hellblade 2, in a good way. Ninja Theory’s latest was a visual spectacle with extremely cinematic combat and gorgeous setpieces that I won’t be forgetting anytime soon. While Hellblade 2 did that with Unreal Engine 5, Replaced is going to do that with pixel art.
Although the oppressive, constantly isolated pacing of the original game has been largely replaced by a new narrative in , it still has some of the most terrifying scenes in gaming. Utilization of the Unreal 5 Engine has pushed the graphics of to the next level, creating a menacing atmosphere that feels all too realistic at times, even though many of the themes are based on mythology.
Pax Dei, the sandbox MMORPG in development at Iceland-based studio Mainframe Industries, has found a publishing partner in New Tales, the French team that helped publish the free-to-play collectible card game Waven.
Apple is poised to introduce major display improvements with the upcoming iPhone 16 series. According to recent leaks, the iPhone 16 Pro and iPhone 16 Pro Max will boast significantly thinner bezels compared to the current iPhone 15 lineup. This reduction in bezel size is expected to enhance the screen-to-body ratio of the new devices.
Ninja Theory has deployed a new Hellblade 2 patch, packing fixes for several issues, including frame generation ghosting issues, and more.
focuses a lot of the game's main narrative on overcoming the giants plaguing the land. Although the original focused on the mythological creatures for the final events in the game, the second game further explores these concepts in some meaningful ways. That said, because of the allegorical nature of the game, it's natural that confusion may arise when trying to understand certain key elements, like Senua's relationship with the giants.
This morning, Chinese developer HoYoverse (previously known as miHoYo) announced that its next game, Zenless Zone Zero, will be released on July 4 on all platforms: PC, PlayStation 5, Android, and iOS devices.
It’s been decades since games started implementing in-game communication devices that resemble our own real-life phones — and it’s often a successful mechanic for separating and consolidating menus, as well as tracking progress. But recently, I’ve noticed a weird trend: mobile games that are set entirely inside of a simulated mobile device. In other words, phone games where playing them feels like being on your phone. And frankly, I’m over it.
Ninja Theory’s 2017 game Hellblade: Senua’s Sacrifice is famous for exploring the experiences of people with psychosis through the medium of a vision quest undertaken by Senua, a Celtic warrior in the early Middle Ages. It earned acclaim for its sensitive, thoroughly researched, and audio-visually immersive portrayal of Senua’s condition — something the Ninja Theory team had arrived at through close collaboration with Paul Fletcher, a professor of psychology at the University of Cambridge.