Former staff from the likes of EA, Sony, Blizzard and Disney have set up a brand new triple-A studio called Muddy Robot Games.
28.02.2024 - 14:19 / gematsu.com / Netease Games / Simon Zhu / David Vonderhaar
NetEase Games has announced the establishment of BulletFarm, a new remote-first AAA game studio headquartered in Los Angeles, California and led by industry veteran David Vonderhaar.
Vonderhaar is best known for his leadership on the Call of Duty franchise—particularly on designing the multiplayer systems for the Call of Duty: Black Ops series.
BulletFarm is currently developing a “new and ambitious” first-person AAA game, built in Unreal Engine 5 and set in an original universe with an emphasis on cooperative gameplay that promises a more intimate and relatable experience.
Joining Vonderhaar as the studio’s creative director is veteran game designer Chris Cowell. Several key roles are open and the studio is currently seeking top talent to join the founding team.
“Starting this new studio has given me a chance to step out of my comfort zone and try my hand at making something entirely new and different,” said BulletFarm studio head David Vonderhaar in a press release. “This is a departure from the games I’ve worked on, but one that showcases my passion for rich characters, precise mechanics, more intimate storytelling, and plenty of action. NetEase has provided us an incredible support structure to explore these new avenues and allow true freedom to begin building the concept and ideas for our game.”
NetEase Games president of global investments and partnerships Simon Zhu added, “NetEase Games is fully dedicated to giving BulletFarm the resources and support required to build this new first person experience. David’s leadership and the early collection of game development talent assembled at the studio is set to offer something truly unique for his existing fans along with a new audience.”
Visit the BulletFarm official website here.
Former staff from the likes of EA, Sony, Blizzard and Disney have set up a brand new triple-A studio called Muddy Robot Games.
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Stig Asmussen, the director behind the Star Wars Jedi series and God of War III, has formed a new AAA game studio based in Los Angeles. According to a press release, Giant Skull will create “gameplay-driven, story-immersed action-adventure games set in captivating worlds.”
Star Wars Jedi series director Stig Asmussen has announced the formation of his own studio, Giant Skull.
Star Wars Jedi series and God of War III director Stig Asmussen has announced the establishment of Giant Skull, a new game studio dedicated to building “gameplay-driven, story immersed action–adventure games set in captivating worlds.” It is currently working on a AAA single-player-focused action adventure game built on Unreal Engine 5.
Game director Stig Asmussen, who left Respawn Entertainment last fall after making two games for publisher Electronic Arts, has a new studio. It’s called Giant Skull, and he’s bringing a long list of ex-Respawn talent with him to his new venture.
Stig Asmussen, the game director of Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, as well as God of War 3, has announced the new studio he formed after leaving Respawn and EA last year. It’s called Giant Skull, and his new team aims to create a new, premium, AAA narrative-driven single-player third-person action-adventure game.
Star Wars Jedi: Survivor's director has founded a brand new studio in LA full of industry veterans, and they're currently working on a new action-adventure game in Unreal Engine 5.