Obsidian Entertainment's former Xbox-exclusive titles Pentiment and Grounded are coming to Nintendo Switch.
09.02.2024 - 20:42 / gamesindustry.biz
Motion Twin announced that it will be moving from Dead Cells development
Obsidian Entertainment's former Xbox-exclusive titles Pentiment and Grounded are coming to Nintendo Switch.
Wii scuba diving adventure series Endless Ocean is returning with a new game for Nintendo Switch.
After many rumors, Obsidian Entertainment’s Pentiment is confirmed for Nintendo Switch, joining the likes of Grounded. Announced during the recent Nintendo Direct: Partner Showcase, it’s out on February 22nd for the platform. Check it out below.
Last week, Microsoft announced that it was set to bring four of its first-party Xbox exclusives to rival platforms, and promptly afterward, leaks claimed that one of those games was set to be Grounded, Obsidian Entertainment’s acclaimed survival title. Many have expected an imminent announcement, and sure enough, that announcement came at Nintendo’s recent Partner Direct.
2024 is the year of Need for Speed’s 30th anniversary, and developer Criterion Games has announced plans to commemorate the occasion- though not in a way that many would have expected. The developer has revealed that it will be supporting Need for Speed Unbound, which launched in November 2022, will be getting another full year of post-launch content.
Lately, there’s been a rather disturbing trend in the video game industry from the developers/publishers. They tend to make video games that “aren’t complete” or “aren’t polished” by the time they launch, and then dedicate tons of time to trying to “fix it” in post-launch updates or try to have plenty of post-launch content announced before they even know if the main game will be a success. This has backfired on many teams, and it’ll continue to do so when the quality isn’t there. However, in the case of Helldivers 2, despite a few bumps at launch, they’re doing well on PC and are actively trying to bring in more people to help create more content for players as a result.
A former Dead Cells developer has commented on developer Motion Twin's decision to stop making updates for the game, saying it was «a rather logical marketing stunt».
Former Dead Cells lead designer, Sébastien Benard, strongly criticized Motion Twin's decision to leave the game behind. The development studio behind the roguelike Dead Cells recently announced its decision to cease future updates for the game, surprising some fans, along with one of its former co-creators.
Dead Cells is currently embroiled in a row over its developer’s decision to leave the game behind to focus on its next title, Windblown.
Former lead designer Sébastien Benard has further discussed the decision made by publisher Motion Twin to end Dead Cell's development — something he previously dubbed «the worst imaginable asshole move».
Former Dead Cells lead designer Sébastien Benard is none too chuffed about publisher Motion Twin's decision to end development of the well-regarded roguelike Metroidvania. A few days ago, Motion Twin announced that the 35th major Dead Cells update, aptly titled The End Is Near, would be its last. Benard feels this is a betrayal of both the game's community and its current development team, Evil Empire, a spin-off studio who took the reins in 2019.
Dead Cells is the excellent side-scrolling roguelike action game from Motion Twin. We loved it back when the vanilla version launched years ago, but it's since received many huge updates, adding a vast amount of extras to keep the experience fresh. Now, though, the studio has announced that the next update to the game will be the last.