A new Unreal Engine 5.4 comparison video was shared online today, highlighting the differences in reflections quality over the previous version of the engine.
05.04.2024 - 06:17 / wccftech.com / Kai Tatsumoto
At GDC 2024, Canadian developer Piranha Games showcased new info and footage of MechWarrior 5: Clans, a standalone game and the first in a very long time to be narrative-focused in this franchise. As suggested by the game's title, this will be a Clan Invasion story (the first since 1995's MechWarrior 2), diving into the period that changed the politics of the Inner Sphere for good. According to the developers, this will be an ideal entry point for series newcomers, too.
The plot will follow a promising young pilot who recently finished their intensive training on Huntress, the homeworld of the Smoke Jaguar clan. The main character joins a squad (also known as a Star) of five pilots from the same clan mobilizing to help their clansmen in a full-scale invasion of the Inner Sphere, a pivotal moment in the BattleTech universe.
The bond between the pilots will grow stronger with the progression of the campaign, which Piranha Games said will span a variety of planets through meticulously designed biomes and handcrafted maps and missions, in stark contrast to the procedural elements of the sandbox-style game Mercenaries. Just like its predecessor, MechWarrior 5: Clans also plans to deliver engaging combat that is both complex and chaotic, demanding thoughtful, strategic play.
The game will include several new features, such as an updated Mech lab, Hardpoint, and Omnipod system. Players will also find tools to direct allies, such as a bird's eye-style Battlegrid and a quick command radial menu. Following a presentation, we interviewed Piranha Games CEO Russ Bullock. You can read the full transcript below.
MechWarrior 5: Clans will be released this year on PC (Steam), PlayStation 5, and Xbox Series S|X with cross-play support.
What makes this MechWarrior 5 rather than becoming MechWarrior 6 at this point?
Not much, I suppose it very well could have been called MechWarrior 6, maybe in another universe. But I think there's some tradition here. There was MechWarrior 2 and then MechWarrior 2 Mercenaries. Then, MechWarrior 4 was followed by MechWarrior 4 Mercenaries, and now we've done similar things just in the opposite direction.
We have MechWarrior 5 Mercenaries and then we've got Clans, which is our story-based version. But I suppose it's still gonna keep that MW5 naming nomenclature, but ultimately, it is definitely a totally new standalone game. We've upgraded from UE4 to UE5 and of course, there are different types of missions. It's a narrative experience both in a significant amount of motion capture cinematics, for the first time ever showing the player who they are and who the characters are, but then of course, once you get in
A new Unreal Engine 5.4 comparison video was shared online today, highlighting the differences in reflections quality over the previous version of the engine.
Epic Games has released Unreal Engine 5.4 along with a video highlighting its improvements. Epic has been working on the Unreal Engine for a long time and as the developer has grown, so has the ambition of its engine. Unreal Engine 5 was released in 2022, and this iteration of the engine focuses on streamlining real-time 3D animation even further and allowing more complex work on geometry to be done.
Unreal Engine 5 is increasingly the go-to option for current-gen development, and now, the latest version of Epic’s software is here. We got a taste of Unreal Engine 5.4 during last month’s State of Unreal GDC 2024 showcase, but now the software is in developers’ hands.
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This console generation has been pretty short of “next-gen moments” — those dazzling, techy epiphanies when you see a game do things that were inconceivable on earlier hardware. You can make a case for Ratchet & Clank: Rift Apart’s lightning-fast loading or Starfield’s potato physics, but there have been relatively few instances where you can watch the future arrive in real time.