In a rare move, Manor Lords publisher Hooded Horse has promised to frequently discount the game. The pledge was offered as part of the company's reflection on Manor Lords' launch.
That launch has been going incredibly well so far, with Manor Lords debuting at the top of Steam's best-sellers charts on April 26. Prior to its immensely successful release, the strategy game managed to reach 3.2 million wishlists on Valve's PC storefront.
This strong early momentum prompted a statement from Tim Bender, the CEO of Manor Lords publisher Hooded Horse. The message saw the executive thank fans for their support, while also offering an uncommon piece of advice for a publisher to voice: «don't feel any pressure to buy the game.» Elaborating on that point, Bender explained that Manor Lords' launch sale is not a one-time thing. «We'll run those 25% discounts often and give you plenty of opportunities to get the game later as well, [so] no one should feel any fear of missing out,» he wrote.
Bender also went on to assert that «early access isn't for everyone» as another reason why some strategy fans may want to wait before pulling the trigger on the game, even though Manor Lords' $39.99 price has now temporarily been slashed by one-quarter until May 10. Although early access titles often launch in an unoptimized state, Slavic Magic's city builder is actually fairly polished, but is instead a bit light in terms of content. Specifically, it is possible to see the majority of what the day-one version of the game has to offer in approximately ten hours, even though some genre aficionados will inevitably spend much longer than that on building perfect cities.
Don't feel any pressure to buy the game… we'll run those 25% discounts often and give you plenty of opportunities to get the game later as well.
An alternative way to experience this indie hit would be to grab Manor Lords via Xbox Game Pass. Since the early access version of the city builder is exclusive to PC, Microsoft's subscribers can play it via PC Game Pass or the Ultimate tier of the service, starting at $9.99 and $16.99 per month, respectively. The only minor disadvantage of playing this version of the game is that its updates may be slightly behind Steam, although its day-one edition is identical to the one available via Valve's storefront.
Greg Styczeń, the solo developer behind Slavic Magic, previously said he intends to keep the medieval city builder in early access for «around a year.» But this rough timeline may still end up changing depending on how player feedback influences development. For now, the plan is to keep polishing the game and gauge player opinions on what kind of Manor Lords features and content they'd like to see moving forward.
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It’s kind of hard to believe that a substantial game like Manor Lords could be developed by only one person, but that hasn’t stopped it from being an absolutely massive success since its April 26 release date. Rising rapidly to become the top-selling game on Steam and hitting a staggering number of concurrent players, this Early Access strategy title is certainly making a name for itself right out of the gate. However, despite being such a popular game on Steam and PC Game Pass, some players may be wondering if and when they can get their hands on it for consoles. It’s currently a tricky question to answer, but here’s what we know so far about whether Manor Lords will come to consoles.
was released into Early Access as the most wishlisted game on Steam. Although it pulled in over 100,000 concurrent players, it definitely doesn't have the feeling of a fully finished game just yet. However, there are plenty of city builders available that can help fill in the time between updates for as it continues to be developed during Early Access.
Manor Lords has a quirky bug that makes dead animal corpses stay in your village and contribute to your in-menu numbers, but the game's lead developer says the bug has already been squashed and awaiting deployment.
I should have been enjoying the beach. I was on vacation, far from my gaming PC, and close to soothing, rolling waves. But instead, my mind kept drifting to a landlocked chunk of 14th century Germany. Few games have wormed their way into my brain like Manor Lords.
I don't have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers in Manor Lords, the city builder that is currently rather popular on noted purveyor of ye finest interactive entertainments Steam - and which now has unofficial VR support care of Flat2VR and Praydog's UEVR.
Manor Lords developer Slavic Magic, aka Greg Styczeń, has laid out the broad strokes of the game's first proper patch in early access. This follows a boisterous opening weekend that has seen the new city builder top purchase charts on Steam, causing Valve's mighty servers to crumble under the strain like overloaded oxen.
Manor Lords entered early access and quickly achieved a major sales milestone in a single day, selling over 1 million copies. After topping Steam's wishlist, Manor Lords proved it wasn't just a flash in the pan and has been attracting more and more players.
“Given the opportunity, players will become a merciless egg baron and sit chuckling on a throne of shells while medieval Europe cowers beneath their imperious yolk,” is what I assume Soren Jonson once said, and it looks like Manor Lords is proving this timeless adage right once more. Despite shifting over a million units and hitting the highest concurrent player count of any ‘city builder’ on Steam, creator Greg ‘Slavic Magic’ Styczeń is already looking to the future of how the building game handles trade.
After its recent release into Early Access, many Manor Lords players are reporting that the game has a glitch involving their villagers choosing to remain homeless. With Manor Lords fresh out the door into Early Access, players are naturally going to find a few bugs here and there, although this particular issue is frustrating gamers at the moment.
Steam's newest smash success is a medieval city builder called Manor Lords, a game primarily stemming from the talents of a single developer, but it was only able to attract a publishing partner thanks to a shared love of a 1994 classic.