Medieval city builder Manor Lords is a smash hit, selling two million copies in just three weeks.
29.04.2024 - 18:47 / rockpapershotgun.com / Greg Styczen / Slavic Magic
Manor Lords developer Slavic Magic, aka Greg Styczeń, has laid out the broad strokes of the game's first proper patch in early access. This follows a boisterous opening weekend that has seen the new city builder top purchase charts on Steam, causing Valve's mighty servers to crumble under the strain like overloaded oxen.
The proposed changes include tweaks to archer damage, retuning the game's trading mechanics, and making the AI a touch less zealous about claiming territory. We can also expect a fix for "all the weird homeless bugs", which I assume refers to people without homes behaving in odd ways, rather than the game defining insects as homeless and expecting you to house them. Though I do think that'd make for an intriguing endgame, and it's worth noting that publisher Hooded Horse have an insect strategy sim on the boil and argh, enough tangents, it's the end of my shift. Here's the tweet with details of Styczeń's plans to update the game.
Main points for the planned next patch:
-Fix all the weird homeless bugs
-Tune the archer damage
-Tune the trade oversupply mechanics (it's too harsh and punishes regional specialization)
-Slow down the rate of the AI claiming territories
As discussed in follow-up tweets, Slavic Magic are also working to "improve the sawpit efficiency / storage" and targeting another bug that stops people playing in free mode. If you're experiencing crashes, Slavic Magic point out that you might need to update your graphics card drivers - surely, the devtips equivalent of "you're holding that pitchfork by the forky end". What next, turning the PC off and on again?
99% crashes so far are old drivers. And when people say "I updated the drivers", I check logs and see old drivers. The other is the game defaulting to FSR and people having older GPUs - for this you need to disable FSR in the settings.ini for now but that will be fixed soon. https://t.co/QVnq97Sm8A
It's quite funny to follow reports of technical issues on social media inasmuch as some of the "issues" are just faithful representations of medieval economics and agriculture - I say, like I know the slightest thing about either of these things. For instance, one player frets that their farmers have stopped harvesting fields in November, switching over to plowing and seeding. The developer comments that this is, in fact, correct and proper farmerly behaviour: fields need to be ploughed if they're going to be harvested the following year. No magic beans round this neighbourhood, you bloody townies!
Even as capering fopdoodles like me make fun of people who have advertised their humiliating ignorance of crop rotation on social media, our industrious guides writers are tilling the soil of Manor Lords and reaping a fresh
Medieval city builder Manor Lords is a smash hit, selling two million copies in just three weeks.
With over one million copies sold and 173,178 peak concurrent players on Steam, Slavic Magic’s Manor Lords has received a new patch to address multiple issues. It’s available on Steam’s experimental branch, and though accessed in the Betas tab, players should back up their saves. Some balance changes are also “still experimental”, and there may be stability issues.
The first major patch for hit city builder Manor Lords, version 0.7.960, has been revealed by developer Slavic Magic and released for public testing.
Harken to me, serfs! There's a big new patch for Manor Lords now available in beta testing for all players. Developer Greg Styczeń has blogged about it in depth. Yes, this is one of those update changelogs, the one that keeps on scrolling with hypnotic insistence till at last you tear your eyes away and look around and oh hell, it's night and why am I standing over this altar, holding a skewered doll?
AManor Lords player has discovered a hilarious bug that catapults characters into the sky. This Manor Lords bug has captured the attention of players, leading to amusing conversations within the game's community.
It’s kind of hard to believe that a substantial game like Manor Lords could be developed by only one person, but that hasn’t stopped it from being an absolutely massive success since its April 26 release date. Rising rapidly to become the top-selling game on Steam and hitting a staggering number of concurrent players, this Early Access strategy title is certainly making a name for itself right out of the gate. However, despite being such a popular game on Steam and PC Game Pass, some players may be wondering if and when they can get their hands on it for consoles. It’s currently a tricky question to answer, but here’s what we know so far about whether Manor Lords will come to consoles.
Manor Lords has a quirky bug that makes dead animal corpses stay in your village and contribute to your in-menu numbers, but the game's lead developer says the bug has already been squashed and awaiting deployment.
Manor Lords solo developer Slavic Magic suspects some players aren't enjoying the city builder's farming element because they don't understand how it works at a fundamental level.
I should have been enjoying the beach. I was on vacation, far from my gaming PC, and close to soothing, rolling waves. But instead, my mind kept drifting to a landlocked chunk of 14th century Germany. Few games have wormed their way into my brain like Manor Lords.
Since its launch into early access, Manor Lords has taken the simulation game scene by storm, with players absolutely relishing this new city-building experience.
Between Palworld, Helldivers 2, and now Manor Lords, it’s been a year of games coming out of left field and achieving runaway success.
Medieval city builder Manor Lords was Steam's most-wishlisted game prior to release, and has now managed the feat of transmuting that anticipation into broad enthusiasm and very healthy sales. Not too shabby, considering that it's mostly the work of just one person, Grzegorz Styczeń of Slavic Magic, who has hopefully found time to sleep now and then between fielding bug reports and preparing the game's first patches.