Lords of the Fallen Gets Major Update to Make Boss Fights More Challenging and Overhaul the Lock-on System
18.11.2023 - 01:23
/ gamingbolt.com
/ Ci Games
Developer Hexworks has released a new major update for its Souls-styled action RPG Lords of the Fallen. The update brings a host of changes to the game, including tweaks to how some of its bsos fights work, as well as general updates to improve the performance of the game. Check out the complete patch notes below.
According to a post on Reddit detailing the update, the studio has stated that its aim with the update was to make the game’s boss fights more challenging. The update is also bringing an overhaul to the game’s lock-on options, now allowing players to pick the kind of lock-on they would prefer, with options ranging between Precision, Dynamic, and Proximity. Each of the new lock-on settings now prioritises different enemies to lock on to.
Lords of the Fallen has been quite successful since its release back in October, with the studio revealing later that month that the game had sold more than a million copies. The title has since seen quite a few updates, including changing how New Game Plus works. Plans for free future content that will come to the game have also been revealed.
Lords of the Fallen is available on PC, PS5 and Xbox Series X/S. For more details, check out our review.
Patch Notes for Lords of the Fallen
Lock-On Overhaul
New Lock-On system activated! We’ve extensively tested various options, and we believe that the simpler approach of locking onto the center of the screen is the best choice. Therefore, this is now the new default. You also have other lock-on options, including “Legacy” (which maintains the default setting prior to this patch).
In the settings, you can now select your preferred Lock-On priority system:
Endings
For those players who got blocked at the Umbral ending, unable to finish the game, we have great news: now when you load the character that should have received the ending, you will see the credits directly, receive the proper achievements, the proper rewards, and then get the prompt to move to NG+1, NG+0, or stay in the current world. This will also fix a potential (though not reported) issue with the Rhogar ending, should it ever occur.
Thanks to players sharing their saves, this has greatly helped us find the issue, and the safe way to fix it.
Stability
Performance
Bosses
AI
Umbral
Balancing (PVE)
Balancing (PVP)
First step of our PVP/PVE split is here, yet not finished!
This one is a proper PVP scaler for spells and arrows/bolts for PVP.
ZERO impact on PVE, just a pure PVP specific scaler for those.
Now using spells, ammo or throwables in PVP, shouldn’t be OP.
Multiplayer
Collisions
Lighting
Visuals
UI
Audio