By Jon Bitner on
09.08.2023 - 15:41 / thesixthaxis.com
If you want to play a digital game of American Football, your choices in 2023 are generally between this year’s Madden and last year’s Madden. While EA’s top-tier franchise gets a lot right, it’s clear that there’s plenty of room for improvement, and indie developers have turned to the football greats of yesteryear for inspiration to help fill that nostalgic niche. Legend Bowl will look familiar to anyone that played 8-Bit Tecmo Bowl or early Madden games, bringing a lovingly pixelated version of America’s favourite sport back to our screens, but with a smorgasbord of modern features included.
Legend Bowl plays a good game of American Football. That’s a decent starting point for any sports title, but here you’re getting a reassuringly fully-featured rendition of the game, starting from the extensive playbook through to a complete array of play controls. You can run and tackle, sure, but I wasn’t fully expecting to be able to spin, juke, hurdle and stiff arm as well. At first, that might mean you’re fumbling a little with the controls, but once you’re into it, Legend Bowl is a proper game of football.
The toughest thing to get right is the passing. Passing is controlled by a power meter, with a tap resulting in a lob, a longer push the ‘standard’ throw and longer still to wind up for a bullet pass. Hold on too long and the meter will rebound from the end of the gauge, drastically reducing your accuracy. The thing about passing in Legend Bowl is that sometimes it seems to go awry through no true fault of your own, and the number of times I attempted a throw to see it sail far, far over my receiver’s head started to feel deliberately vindictive. However, this is a game where practice pays off.
Legend Bowl’s simplistic visuals lull you into a fall sense of security, as you expect a more arcade-orientated experience, but quickly find that it’s much closer to a sim experience, at least in terms of difficulty. Throwing a Hail Mary is just as desperate here as it is in real life, and you have to balance your passing game and running game in order to succeed. The difficulty is initially much higher than you’ll find in Madden, though that could be due to unlearning years of learned behaviours from EA’s franchise. Once you’ve mastered the controls, there’s a real satisfaction to turning in a 20-yard run or completing a perfectly timed pass, and it can be nail-biting hoping that the defenders aren’t going to catch your running back as he heads towards the
Legend Bowl doesn’t have the luxury of the official NFL license, so you won’t be seeing any Kansas City Chiefs or Buffalo Bills here (unless you play on PC where you can find a full NFL mod). However, the team names have definitely taken a heap of inspiration from
By Jon Bitner on
World of Warships: Legends has a new update to lead into the fall, with new ships, a new 100-milestone campaign, arena battles, rewards, the Megadeth collaboration, and more.
According to Riot Games' American esports director Raul Fernandez, the esports division for League of Legends has been struggling to break even. Talking to Axios, he explained that the developer is looking for ways to revitalize the sports business around its popular MOBA.
Zelda and Link are heroes and household names at the top of everyone’s minds, given the success of The Legend of Zelda: Tears of the Kingdomand its predecessor Breath of the Wild. But the franchise has never gotten a live-action film release — though a silly animated series was made in 1989 — even as juggernauts like Pokémon adaptation Detective Pikachu have graced theater screens. A fan is rectifying this grave injustice in the form of a trailer, that imagines The Legend of Zelda as a 1980s dark fantasy film.
Watch the trailer here
It looks like Ubisoft’s cancelled sequel for Immortals Fenyx Rising would have been quite different from the type of games that the company has become known for. According to Axios, sources have indicated that Immortals 2 would have blended quite a few games together, including Elden Ring and The Legend of Zelda: The Wind Waker.
Diablo Immortal’s 17th Season is coming with the new update, which also adds dozens of new Legendary items, a new Battle Pass, atweaked Conqueror PvP event, and the arrival of Training Grounds.
As excitement reaches fever pitch for the start of a new NFL season, it’s also time to welcome in the next edition of its premiere digital representation, Madden 24. While we’ve recently seen some lovely indie interpretations of the sport in the shape of Retro Bowl and Legend Bowl, players yearning for a modern, graphically rich game of gridiron will be hoping that Madden 24 doesn’t just run the same plays as last year. Fortunately, the team at EA Tiburon have a few surprises squirrelled away in their revised playbook.
One of the more frustrating things about the experience of marginalized people in modern U.S. culture is how rarely you can say what is actually on your mind. In spite of the constant calls to elevate marginalized voices, those calls often come with the unspoken requirement that those voices be polite, and that they don’t make anyone uncomfortable.
As we head into another cycle of annual sports games, is anyone really listening?
Gord takes place in a grim fantasy world. You know this because the game goes out of its way to tell you all the time, whist being as dark and unpleasant as possible from the very beginning. Barely ten minutes into the game and the player must sacrifice a child to some big evil grotesque demon thing. The attempt to force the player to make a difficult decision is immediately undermined by the fact that the child in question joined your retinue a matter of minutes ago, robbing the scenario of any emotional impact. Instead, the player is just left with an unpleasant taste in their mouth as the child is gorily gobbled up by said demon. It’s absolutely unnecessary. In fact, the attempts to shock the player fall flat throughout the game and only serve to undermine what is otherwise a solid real-time strategy survival title.
You know all of those miserable towns you find in fantasy RPGs like The Witcher and Diablo, usually in a swamp where the locals live in a precarious balance with whatever monstrosity demands they feed it children? How do they even survive out there? That’s the idea behind Gord: A blend of roleplaying, real-time strategy, and colony simulation that should lead to making tough choices in areas like careful building, precarious combat, and tense emergent story. Instead, each of the three aspects is implemented in such a barebones way that not one of them is deeper than a quagmire or remotely entertaining. The result is about as engaging as living in a swampy, miserable town you're desperate to leave, and when you finally do and your parents ask why you never visit you tell them it's because not only is their town not fun, it has bad inventory management to boot.