The Walt Disney Company has announced it's acquiring a $1.5bn USD stake in Epic Games as it launches a multi-year partnership to create an «expansive and open games and entertainment universe connected to Fortnite».
23.01.2024 - 01:01 / eurogamer.net / Dylan Jadeja / Matt Wales
League of Legends developer Riot Games has announced it's laying off 530 employees — roughly 11 percent of its total global workforce — saying it's making the decision as it refocuses on «fewer, high-impact projects to move us toward a more sustainable future.»
In a statement addressing players on its website, Riot — which laid off 46 members of staff in January last year — wrote, «For most of our history, we've managed to avoid days like this, but this decision is critical for the future of Riot. This isn't to appease shareholders or to hit a quarterly earnings number — it's a necessity.»
CEO Dylan Jadeja went into more specific details about the business circumstances leading to today's layoffs in an email to Riot employees, also shared on the studio's website. «Since 2019,» he wrote, «we've made a number of big bets across the company with the goal of making it better to be a player. We jumped headfirst into creating new experiences and broadening our portfolio, and grew quickly as we became a multi-game, multi-experience company — expanding our global footprint, changing our operating model, bringing in new talent to match our ambitions, and ultimately doubling the size of Riot in just a few years.»
«Today, we're a company without a sharp enough focus,» he continued, «and simply put, we have too many things underway. Some of the significant investments we've made aren't paying off the way we expected them to. Our costs have grown to the point where they're unsustainable, and we've left ourselves with no room for experimentation or failure – which is vital to a creative company like ours. All of this puts the core of our business at risk.
»Over the past several months, we've tried to alter our trajectory in many different ways. We asked leaders to make tradeoffs in the things their teams are working on. We rolled out hiring slowdowns, and in some cases hiring freezes. We put an emphasis on controlling costs while strengthening our revenue growth. All of which has without a doubt been tough for our teams.
«But as I've dug in with leaders across Riot, it's become clear to all of us that these changes aren't enough. We have to do more to focus our business and center our efforts on the things that drive the most player value – the things that are truly worth players' time. Unfortunately, this involves making changes in the area where we invest the most — our headcount.»
Riot says these «changes» will mean around 530 employees lose their jobs globally, «with the biggest impact [being] to teams outside of core development.» The company is also shutting down RiotForge — the initiative that has seen it work with smaller indie studios to develop a number of well-recieved titles based on its IP,
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This Week in Business is our weekly recap column, a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry.
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The new year continues to be a difficult one for the games industry, with Riot Games announcing layoffs affecting about 11% of their global workforce, or around 530 people. The company is also trimming its portfolio, shutting down Riot Forge, pulling back on some other projects, and recentering on its four core live titles: League of Legends, Teamfight Tactics, Valorant, and Wild Rift.
Riot Games is laying off about 530 employees, which represents 11% of its workforce, the Tencent-owned company announced on Monday. The League of Legends maker is also sunsetting its five-year-old publishing group, Riot Forge.