Bungie has sent out a new press release claiming that Destiny 2’s final DLC, The Final Shape, is still releasing on February 2024.
30.10.2023 - 18:35 / mmorpg.com / Sony
Bungie has laid off some of its staff, according to a report by Bloomberg, as well as multiple now former Bungie developers on Twitter this morning. Additionally, the Sony-owned studio has pushed back the release of its next Destiny 2 expansion and the target window for its upcoming game, Marathon.
This isn't the first Sony studio to have faced layoffs this year, with The Last of Us Part II developer Naughty Dog also laying off staffers. The report via Jason Schreier from Bloomberg states that an «undisclosed number of staffers» were affected by today's layoffs, which multiple developers have now confirmed via their personal Twitter accounts.
In addition to the layoffs, Destiny 2: The Final Shape has been delayed out of February, now releasing in June 2024. Additionally, Bungie's upcoming multiplayer shooter, Marathon, has also seen a delay, being pushed to 2025.
This has been a hard year for game developers as multiple studios and companies have laid off workers throughout 2023. From CCP Games laying off a small number of devs early this year, to NCSOFT West seeing around 20% of its staff laid off, the body blows to the people who make this industry possible still keep coming. Bungie, which Sony bought in January of 2022 for $3.6 billion USD, isn't the only Sony studio to cut staff, as previously mentioned.
Bungie has sent out a new press release claiming that Destiny 2’s final DLC, The Final Shape, is still releasing on February 2024.
I’ve been around the Destiny 2 block long enough to have experienced that the vast majority of past seasons don’t get any marketing, or a revealed name, until the hour that it comes out. I’m pleasantly surprised to see Destiny 2 Season of the Wish get marketing, but I’m still in the dark about the status of The Final Shape.
It’s been confirmed that 124 more jobs have been cut at Ubisoft — this time across IT teams and business administrative services. The company has already seen multiple waves layoffs this year.
Today, Ubisoft will lay off 124 employees as part of a cost cutting strategy. These departures are happening across several of its departments, including many at its Canadian offices.
By Tom Warren, a senior editor covering Microsoft, PC gaming, console, and tech. He founded WinRumors, a site dedicated to Microsoft news, before joining The Verge in 2012.
Days after Bungie's recent round of layoffs, the company hopes Destiny 2's upcoming Final Shape expansion will be a potential savior for the shared-world shooter.
After layoffs, rumors of Destiny 2’s yearly revenue targets falling by 45 percent and pre-orders for The Final Shape tracking below expectations, Bungie has issued a statement. Called “Our Path Forward,” it said, “This has been one of the most difficult weeks in our studio’s history, as we’ve parted ways with people we respect and admire.
Destiny 2 studio Bungie has addressed a few pressing concerns around Lightfall and the upcoming Final Shape expansion following layoffs at the company.
More than six years on from launch, Destiny 2 seems to have hit an all-time low. Recent reports have suggested that the game has seen a sharp decline in engagement and popularity since the launch of its Lightfall expansion, with the game’s underperformance having contributed to layoffs at Bungie that have reportedly seen about 100 employees losing their jobs.
Destiny 2 expansion The Final Shape and the Marathon reboot have both reportedly been delayed amid lay-offs at developer Bungie.
Bloomberg’s Jason Schreier is reporting that the conclusion of Destiny 2’s Light and Darkness saga, The Final Shape, has been delayed and will now launch in June 2024. The expansion was set to launch on February 27th on PlayStation 5, Xbox Series X/S, and PC so if the rumours are true, Bungie are going to have to find up to three months of additional content to keep the players happy.
Destiny 2 developer Bungie's latest wave of layoffs appears to include various studio veterans who have been around for over 24 years, since before the days of the original Halo.