When asked about post-launch expansion plans for Baldur’s Gate 3, Larian Studio’s senior product manager, Tom Butler, said the team “want to do more” with the hit RPG, but what that looks like is still uncertain.
09.08.2023 - 23:57 / pcgamer.com / Xalavier Nelson-Junior / Swen Vincke / Josh Sawyer
Baldur's Gate 3 is an exceptional game: a grognardy CRPG with complex and barely-explained D&D rules and a massive mainstream success, even before its console releases. With Diablo 4's always-online grind providing the perfect contrast, it's come across to some as a victory over malignant modern videogame trends: Where other companies build cosmetics stores and battle passes, Larian has succeeded through good old fashioned respect for player freedom and quality craftwork, or so goes some popular posts and articles. A handful of game developers, meanwhile, have cautioned against oversimplifying the lesson, arguing that Baldur's Gate 3 is an anomaly that even big studios won't be able to replicate. Online arguing has ensued.
In an interview with PC Gamer earlier this week, Larian founder Swen Vincke weighed in on the debate, which he finds somewhat perplexing. It's a given that not any studio could make Baldur's Gate 3, he said, but he questions the importance of videogame «standards,» which he says «die every day» as new ideas emerge and old one are reinvented.
Backing up to the start, the conversation coalesced in large part around a Twitter thread by game designer (and former PC Gamer contributor) Xalavier Nelson Jr, who sought to «gently, pre-emptively push back against players» who would use their excitement for Baldur's Gate 3 to «apply criticism or a 'raised standard' to RPGs going forward.» His argument was that Baldur's Gate 3 isn't a schema that any RPG developer can work to, but the product of a particular developer taking a huge risk under a particular set of circumstances.
«In an era of megagames, Baldur's Gate 3 is one of the largest attempted, built by a specialized group of people using mature tech specially built to make *this specific game*, reinforced by invaluable mass player feedback AND market validation ahead of its launch,» wrote Nelson. «This is not a new baseline for RPGs—this is an anomaly. Trying to do the same thing in the same way, especially without the same advantages, could kill an entire GROUP of studios.»
Responding to the thread, Obsidian designer Josh Sawyer agreed that «the conditions under which BG3 was made are atypical,» as did Diablo 4 senior designer Chris Balser, who said that «people too often only look at the fruits of labour and not the labour itself.» On the flipside, a lot of gamers read these cautions against rising expectations as defensive. Why not expect more from RPGs after a developer has successfully pushed the genre's boundaries in a direction we like?
Asked about the debate, Vincke agreed that Baldur's Gate 3 could only have come about under certain circumstances—«obviously, yeah, if you're a 50 man studio or 10 man studio, you shouldn't try to
When asked about post-launch expansion plans for Baldur’s Gate 3, Larian Studio’s senior product manager, Tom Butler, said the team “want to do more” with the hit RPG, but what that looks like is still uncertain.
Larian Studios head Swen Vincke has confirmed Baldur's Gate 3 will release on Xbox Series X|S later in 2023.
Amazing news for RPG fans on Xbox who’ve been patiently waiting for the release of Baldur’s Gate 3 — Larian Studios boss Swen Vincke has confirmed that the title will be launching on Xbox Series X|S this year.
Baldur's Gate III is arguably the game of the summer, and it isn't even out on consoles yet. Developer Larian Studios has taken a "it'll be out when it's ready" approach to releasing the game on various platforms. After becoming an instant hit on Windows when it came out of early access earlier this month, Baldur's Gate III will land on PlayStation 5 and macOS on September 6th. The exact Xbox release date is still unclear, but Larian has finally confirmed the massive RPG will come to Microsoft's consoles later this year.
Larian Studios has announced that it's found a way to bring Baldur’s Gate 3 to Xbox Series X|S players and that the game will still be able to make it onto the platform this year.
Larian Studios will release Baldur’s Gate III for Xbox Series in 2023, the developer confirmed.
Larian's Swen Vincke says Baldur's Gate 3 will be coming to Xbox this year, having sat down with Phil Spencer at Gamescom to hash out a few details.
The hit D&D RPG Baldur's Gate 3 is coming to Xbox Series X and S "this year," as Larian Studios boss Swen Vincke has now confirmed.
Baldur's Gate 3 represents a shift for AAA RPGs that's hard to put into words without sounding overly trite but needs must. If Breath of the Wild was an event horizon for exploration in open worlds, then BG3 does the same for depth and character choice in RPGs. It's been causing other developers no end of anxiety, with lots of pre-emptive sandbagging being done over the last month in an attempt to brand the game as an anomaly, that gamers shouldn't expect this «raised standard» moving forward. The conversation was largely spurred by this viral post on X.
A large content update & round of bug fixes are coming to Baldur’s Gate 3, as a new patch is in development that will add requested features and address glitches that have been reported to the developer Larian Studios. While Baldur’s Gate 3 is very much playable in its retail form, there are still many issues that need addressing with the game.
Taking to Twitter some hours ago, Larian Studios' Creative Director Swen Vincke shared a short Baldur's Gate 3 update roadmap.
Larian boss Swen Vincke has revealed that the studio is currently working on a number of updates to critically-acclaimed RPG Baldur’s Gate 3. Among updates coming to the game, it is slated to get Hotfix 4, its first major patch with over 1,000 fixes and tweaks, and a second patch that will bring in some fan-requested features to the game.