Judas, the game in development at Ken Levine's Ghost Story Games, just had a huge amount of details revealed by the man himself. Levine was featured in a fresh 75-minute interview with IGN's Ryan McCaffrey and Geoff Keighley, who had just played four or five hours of the game.
It's by far the best look we've had yet at the game that the creator of BioShock has spent nearly ten years making. It all goes back to the narrative LEGO concept he first presented in late 2015. That's why the game had to stay in the oven for so long: according to him, it took four or five years of research and development just to ensure the game could adapt to the various actions undertaken by the player.
Related Story Sony Confirms Big State of Play for this Week; 15 Games to be Covered Over 40-Minute+ Show
There's far more to the underlying system featured in Judas, though. Levine said Ghost Story Games had to teach the game how to reassemble all the prefabricated elements in various ways not just for the narrative but also for level layouts, treasure, enemy spawn, et cetera, without making it obvious and jarring for the player. This ties into the roguelike element twist: whenever the player character dies, upon respawning, the ship will have changed, and the players will be able to modify certain upgrades to increase their odds of succeeding in the next run.
The respawn itself is linked to the story, of course. To start, the main character is called Judas by the rest of the characters because she's considered a traitor. She is part of a colony ship fleeing a dying Earth in a multi-generational journey toward Proxima Centauri. Judas exposes an ugly truth: the characters managing the ship are, unbeknownst to them, robots rather than humans. This reveal causes a chain of reactions that ultimately leads to catastrophe, as the 'Mayflower' ship is moored in an asteroid field and sinking. In an attempt to save the mission and, therefore, humankind itself, Judas is chosen for resurrection thanks to an untested technology called reprinting.
Unlike in the BioShock games, where protagonists didn't know anything about the worlds they stepped into, Judas has long and storied relationships with everyone on the ship, chiefly the so-called Big Three: Tom, who handled security; Nefertiti, a biologist; and Hope, counselor and matchmaker. Despite actually being robots, the three have a very human-like relationship, with Tom and Nefertiti being romantically involved and Hope being their 'daughter'.
However, they are a very dysfunctional family, to say the least. They're at odds with each other and will try to convince Judas throughout the entire game to side with their vision for the mission. Levine said that the relationships will be
The website gametalkz.com is an aggregator of news from open sources. The source is indicated at the beginning and at the end of the announcement. You can send a complaint on the news if you find it unreliable.
Final Fantasy XVI famously didn't meet the sales expectations of Square Enix, though that was partly blamed on slower than anticipated adoption of the PlayStation 5 (the only platform where the game is currently available). However, there is at least one area where the developers reportedly hit their original goals. Speaking to Push Square, Final Fantasy XVI DLC Director Takeo Kujiraoka said:
Almost all video games are painstakingly made by human hands, but Harold Halibut takes that idea so literally that you can almost spot the fingerprints of its creators on screen. This colourful, story-driven adventure features meticulously hand-sculpted characters that have been seated in detailed miniature sets, digitally scanned, and brilliantly brought to life in a 12-hour interactive stop-motion movie that we get to star in. Yet, like the oceanic alien world in which it takes place, Harold Halibut is deeper than it first appears. I came for the unconventional art style, but I stayed for the cast of quirky characters and a playful mystery to unravel that features plenty of warmth and humour beneath its striking stop-motion surface.
Earlier today, Square Enix released the Final Fantasy XIV: Dawntrail benchmark. This is par for the course, as the Japanese company has always released benchmarks whenever a new expansion for the popular MMORPG was about to launch.
The highly anticipated game Final Fantasy VII Rebirth, the second installment in the ambitious Final Fantasy VII Remake trilogy, received widespread critical acclaim when it launched in late February.
Nearly two years after the rumor shared by Jason Schreier, developer Hangar 13 (Mafia III, Mafia Definitive Edition) is almost ready to release Top Spin 2K25, the first new entry in the beloved tennis franchise since 2011's Top Spin 4.
Yesterday, Bungie shared a lot of information on the upcoming Destiny 2: The Final Shape expansion. Previously slated to launch in February, it was delayed to June 4 to 'deliver a bigger and bolder vision'.
At long last, the curtains have been drawn back on Judas, the first game from BioShock creator Ken Levine's outfit, Ghost Story Games. Courtesy of IGN, we've got our best look yet at the game, how its intriguing «narrative LEGOs» design philosophy works in play, and, of course, a familiar, chaotic form of powered combat we've been missing desperately. Bringing Geoff Keighley along for the ride, IGN sat down for a massive interview with Levine, which is where the fount of information sprang from.
The Game Awards host and industry hype man, Geoff Keighley, is teasing a Judas-related info drop for tomorrow, 27th March, conveniently enough, the 11th anniversary of BioShock Infinite's launch. Keighley sat down alongside IGN executive editor <a href=«https://twitter.com/DMC_Ryan/status/1772292362347348023?ref_src=» https:>Ryan McCaffrey
Developer Ghost Story Games has revealed more details about its upcoming title Judas through a video with IGN. The video showcases what appear to be the opening minutes of the game, and provides a glimpse of gameplay as well as some hints about the title’s story. Check it out below.
After his work on the legendary BioShock series, Ken Levine began Ghost Story Games, a rebranding of Irrational Games under Take-Two Interactive. Following years of silence from the studio, things changed during the 2022 Game Awards, when Levine announced Judas, a narrative single-player first-person shooter in space.
If you haven’t seen my 75-minute interview with BioShock creator Ken Levine detailing the journey he’s been on for the past decade in building something entirely new with Judas, check that out below. But if you just want to see the new gameplay footage that developer Ghost Story Games gave us to accompany that interview, I’ve got you covered right here. Check the video above.