Blizzard has announced that the next Diablo 4 Developer Update Stream will be on May 2 at 11 a.m. PDT and will discuss the Season 4 launch, PTR learnings, and more.
10.04.2024 - 14:33 / ign.com / Rod Fergusson
When Diablo 3 got its pre-Reaper of Souls expansion patch dubbed 'loot 2.0' in 2014, it was credited with turning Blizzard’s action role-playing game around. Critics and players called loot 2.0 a big improvement on Diablo 3, with changes that sparked renewed interest from a community that had dropped off following the base game’s 2012 release. Now, 10 years later, Blizzard is aiming to repeat the trick with Diablo 4 Season 4.
For the first time, Blizzard launched a Public Test Realm (PTR) that let players get stuck into the sweeping changes to itemisation Season 4 will bring when it launches on May 14. Hardcore Diablo 4 fans who have stuck with the game despite its many ups and downs since last summer have positive things to say about Season 4, now the PTR has ended. You’ll see comments like, ‘Diablo 4 is good now’, ‘Season 4 is what Diablo 4 should have been at launch’, and ‘the Diablo 4 beta is over, Season 4 is 1.0.’ For Blizzard, though, the hope is Season 4 reinvigorates Diablo 4, brings back lapsed players, and maybe even attracts new players who might have found the game intimidating up to this point.
All this comes after the launch of Diablo 4 on Game Pass — the first Blizzard game to do so following Microsoft’s $69 billion acquisition of Activision Blizzard last year. And it comes ahead of the hotly anticipated launch of Diablo 4’s first expansion, Vessel of Hatred, later in 2024. In short, these are busy times for Diablo 4 and for its development team. With all this in mind, IGN sat down with Diablo boss Rod Fergusson and art director John Mueller to find out more about Season 4, their thoughts on datamining and secrets, and how Game Pass has affected the player base.
Diablo 4 is approaching its first year after launch. How would you assess how it’s gone so far?
Rod Fergusson: It’s been going well. What I love about having a game that’s a live service is you’re able to iterate and learn. It’s not like one thing that just goes out and you’re living with that. I hope the players are seeing that with every season we’re working to make the game better, to make it more engaging, to offer more things to do.
What we’re doing now with the PTR we did for Season 4 is a representation of that listening to our players. It was an opportunity to get feedback before the season came out, as opposed to hearing the feedback during the season and adjusting later. That just ended yesterday to a lot of really great positive sentiment. It’s a pretty fundamental change. Season 4 represents a complete rework about how our loot works, and what we call itemisation. The notion around how loot actually functions in the game has fundamentally changed, starting with Season 4 on May 14. Being able to get it out in front of
Blizzard has announced that the next Diablo 4 Developer Update Stream will be on May 2 at 11 a.m. PDT and will discuss the Season 4 launch, PTR learnings, and more.
Blizzard just announced it will not be holding a BlizzCon event in 2024. Though this unfortunate news may disappoint fans, Blizzard will be appearing at Gamescom, Dreamhack, and other live events instead.
Blizzard has announced that it will not be holding a BlizzCon event this year.
Blizzard has asked the Diablo 4 community to provide questions regarding Season 4's upcoming itemization and Helltide changes, which will be answered in a developer video! From April 2 to April 9, the Diablo development team opened up its first Public Test Realm for players to provide feedback on massive gameplay changes to itemization and systems like Helltide. State of the Classes in Diablo 4: A PTR Deep Dive Players looking to leave questions should respond to the official Diablo account's post on X, formerly known as Twitter. Global Community Development Director Adam Fletcher also made clear that the video will be separate from the upcoming developer livestream, which will focus on feedback regarding the latest PTR cycle: We're interested as well — what would be your burning questions regarding itemization in Helltide, looking at the upcoming changes with Season 4? Let us know in the comments!
Diablo franchise boss Rod Fergusson reckons Blizzard's long-running action-RPG series would make a great TV show.
It turns out the Diablo 4 team didn't quite bring everything to bear in Season 4's Public Test Realm, as there are "a few small" extra items to come at launch.
In a recent Reddit thread, Diablo 4 Global Community Development Director Adam Fletcher seemed to confirm that the previously datamined Season 4 theme involving the Iron Wolves was accurate. Fletcher stated that «most people have seen some of the things that got out regarding the Season,» implying that information that «got out» was accurate. While this information was previously reported as speculation, it's highly likely that at least a portion of it is correct, based off Fletcher's response.
Microsoft has “let Blizzard be Blizzard” following its acquisition of the studio last year.
The former head of Blizzard Entertainment, Mike Ybarra, has said that players should be able send tips to developers after finishing their game.
Diablo's 31st Season, Season of the Forbidden Archives is now available for play! While there isn't much for Patch Notes, this Season is one that is beloved by players. During the Season of the Forbidden Archives, Kanai's Cube will be entirely unrestricted! Diablo 3 Season 31 Patch Notes When selecting Legendary Powers in Kanai's Cube, you will be able to use any combination of Legendary Powers you wish! This means that you will be able to select 3 Weapon Powers, or 2 Jewelry Powers and 1 Armor Power, etc — instead of the standard 1 Weapon, 1 Armor, and 1 Jewelry Power. This restriction being removed allows for many wacky and wild combinations and the reemergence of some incredibly off meta builds.
In the Public Test Realm for Patch 1.4.0 of Diablo 4, countless items, skills, and stats were heavily altered to prepare the game for its fourth Season, as well as to pave the way for the upcoming Vessel of Hatred expansion. In addition to many of these changes, Implicit Affixes on Weapons have been adjusted as well. These are the fixed Affixes that are tied to the Weapon Type that cannot be altered, such as Vulnerable Damage on Crossbows and Critical Strike Damage on Swords. Many of these Affixes have been reduced significantly, and while it hurts to lose damage output from a change like this, it is a necessary change. Reducing these values along with other changes in Itemization will go a long way toward reducing the bloated damage values that affect the game negatively. By allowing players to deal millions upon millions of damage in a single hit, the sense of scale and player power is lost. On top of that, balancing gameplay becomes much more challenging — thus, it's only natural that Implicit Affixes receive some tweaks at the same time as the rest of the Itemization rework.
In the upcoming Season 4 of Diablo 4 players will be able to filter by Item Power. Players may use the search bar and enter a number to filter out for that specific Item Power. In addition, when you search for an item with any filter or search query, the number of matching results will appear on the individual Stash Tabs!