In Open Roads, you either explore everything or miss out
05.04.2024 - 19:51
/ polygon.com
There are some secrets that feel too big or too painful to share. It’s easier to take on the burden yourself, you say, to withhold knowledge in the desperate desire to prevent someone else’s pain. Open Roads, the Gone Home-style road trip game published by Annapurna Interactive, is about those secrets, and what happens when those secrets slip — no, explode — out into the world.
Open Roads begins at home, specifically a home that once held three generations of women: the recently deceased grandmother, Helen; her daughter, Opal; and Opal’s daughter, Tess. Much of the simple, two-story house has been picked through by estate sale shoppers by the time the game begins, but the stuff left behind leads to a whole lot of secrets. Players begin in Tess’ room, where you’re encouraged to pack up her things, since with Helen gone, the house will be sold.
It’s also where developer Open Roads Team defines the next two hours. Like Gone Home before it, this story rewards curiosity, because the narrative is told mostly through the items you pick up. You’ll learn about the family by checking out items in Tess’ room, and then elsewhere in the house — namely the basement and attic — many objects untouched by strangers’ hands. Helen was a single mother and an accomplished potter, and she kept her business close to her chest. Opal, on the brink of a divorce, is struggling to keep her community theater alive. Tess has a different idea of success than her mother and, like most teenagers, feels misunderstood. Each of these women has her own secrets that define her, but it’s one major revelation, discovered in an old suitcase in the attic, that sets Opal and Tess out on the titular open roads.
Though, for a game called Open Roads, you don’t spend much time physically on the road. Each small but important location — the secret family summer house, a mobile home, a motel room, and a houseboat — is stitched together with a brief moment in the car, where you, as Tess, fiddle with your phone and talk (or argue!) with your mom. While these moments are just a small part of the two-hour experience, they’re at its core. Through text messages to Tess’ friends and father, we learn about her and her mom’s strained relationship and, again, those secrets. Sometimes, Opal and Tess work through some things during their road trip stops, but at other times, they seem to be talking through each other, unable to fully understand the other’s perspective.
You’ll have a lot of stuff to pick up at each of these locations, but the most important will often provide a “Hey mom!” option, which lets Tess call Opal over. Opal’s role in these situations is to provide context about her childhood, how she experienced the past, and what these items (and the