It’s time to learn and expand on your current set of puzzling skills as we move onto yet another new area in The Talos Principle 2. This time around, we’ll be learning how to use absorbers in all kinds of new and challenging ways.
08.11.2023 - 06:01 / ign.com
If you enjoy puzzle games, I have an exceptional one for you. To celebrate the launch of The Talos Principle II, you can grab a key for the original Talos Principle, a first (or third) person puzzle game, on Steam right now as part of IGN Plus.
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The Talos Principle (check out the review) is a fantastically written, well-crafted puzzle game with a healthy side of philosophy. They are like nothing else and, if you ask me (and our reviewer), the sequel is even better. If you want to jump in and simply enjoy it as a puzzle game, you can do that. If you want to dig deeper and figure out what's going on in this world, you can do that. If you want to explore the meaning of consciousness, what it means to be human, and other heady questions mulled over by philosophers for ages, The Talos Principle has you covered there, too.
The Talos Principle is a modern classic, and The Talos Principle II is every bit the worthy sequel we could have hoped for, and I hope you enjoy both as much as I have. Now onto the interview!
You've said that creating the story for the sequel was challenging because... the first game is very self-contained. What was it like working on the sequel compared to the original? What was that kind of creative process? Were there different types of struggles that you went through? Was there some stuff that was easier when coming back for the sequel?
Jonas: We kind of conceptualized where the story would go for Talos II and Talos III when we were making Talos I, so there was an idea to where it could go. And in fact, there's a lot of foreshadowing of things in Talos I and in Road To Gehenna, which is DLC, which we probably shouldn't have sold as DLC because it's basically an entire game. It's almost a side-quel. It's an enormous thing. So there's a lot of foreshadowing of a lot of important elements of Talos II then. So we knew a lot, but how to then actually make that work, and how to really pay off everything that the first game has set up... That was what made it challenging. That's what made it different.
Note: Spoilers for the end of The Talos Principle are shared in the following sections. These spoilers are also made available to the player very near the beginning of The Talos Principle II.
What made it different was that you were always building on the first game, and you always had the awareness of the first game. And what we tried to do with the second game was to really follow the logic of the world. At the end of the first game, a new civilization is created. Well, in most games, you would say, 'Well, yeah, but
It’s time to learn and expand on your current set of puzzling skills as we move onto yet another new area in The Talos Principle 2. This time around, we’ll be learning how to use absorbers in all kinds of new and challenging ways.
It’s time to wrap things up on the Desolate Island as we continue our journey through The Talos Principle 2 and head off to a new area.
We continue our body-swapping shenanigans as we make our way through the next few Desolate Island puzzles in The Talos Principle 2.
We hope that paradoxes don’t mess up your brain too much, as this next set of puzzles in The Talos Principle 2 is going to see you doing some body swapping. That’s right, this set of puzzles will have 1k switching their consciousness between other machines, which will probably make you wonder who the real 1k is at the end of the whole process.
There are three main endings possible in , excluding one joke ending and a wide variety of unlockable epilogues. Although some of these epilogues are determined by the player's choices throughout the game, which ending they see is almost entirely affected by one pivotal decision in the game's final moments. None of them could be called a traditionalgood, bad, or true ending; each has consequences that might be interpreted as either positive or negative, depending both on player philosophy and character choices.
While the solution to what’s in the Megastructure in The Talos Principle 2 might be a smidge disappointing (spoiler: it’s more puzzles), at the very least, these are a bit more breezy and accessible than the previous batches. Still, if you’re having a hard time, as always, we’ve got you covered.
Gabe Newell has defended game delays with his own version of that fake Miyamoto quote.
Devolver Digital has released a new trailer for The Talos Principle 2, available now for Xbox Series X/S, PS5 and PC. It highlights the praise from various critics for the first-person puzzle game, which is a follow-up to the equally acclaimed 2014 title. Check it out below.
We hope you’re ready to head to that massive pyramid with your robot friends because that’s where you’ll be headed after finishing off this final section of the Eastern Wetlands in The Talos Principle 2.
Time to test your mettle once again as we make our way through the second section of the Eastern Wetlands in The Talos Principle 2. At this point in the game, we’re roughly a quarter of the way through the game, and you’ll either be happy or unhappy to know that it only gets more complex from here.
Famed Nintendo director Shigeru Miyamoto once said, so the story goes, «A delayed game is eventually good, but a rushed game is forever bad.» Did he really utter those words? Apparently not. But Valve founder Gabe Newell shares the sentiment: He said so, in very plain terms, in the new Half-Life 25th anniversary documentary that released today on YouTube.
We enter the Eastern Wetlands as our journey through The Talos Principle 2 continues in this latest chapter. With that in mind, it’s time to learn how inverters work and test the mettle of the knowledge that you’ve learned so far while expanding it as needed.