After Tekken 8 players criticized the game's post-launch microtransaction plans, the series' creative director has explained why modern games are in dire need of new funds if they're to be supported after launch.
09.02.2024 - 17:11 / digitaltrends.com
With the release of Tekken 8, I’ve been at a bit of a crossroads. I had no clue what controller I wanted to use to learn and beat the rest of the competition. A standard Xbox controller? PlayStation’s DualSense? A fightstick? Or maybe it’s time I looked to the future and tried out a hitbox controller? That last option is the one I’d ultimately go with, thanks to the Razer Kitsune.
Released last year, the Razer Kitsune is a hitbox-style fighting gamepad with no joystick. Its selling point is that it is sleeker than most hitbox controllers on the market and features high-quality buttons. It’s a great option for those who love that style of control, but don’t love carrying around a big, boxy gamepad. The true question, though, was whether or not I would prefer it over a classic gamepad, my Tekken comfort zone. I decided to take on a fighting game gauntlet with a day of matches with my little brother in just about every fighter I own to find out.
A hitbox controller is a stickless arcade pad. It retains all the classic attack buttons but replaces the directional stick with buttons. I would compare it to playing on a keyboard but with more comfortable buttons to press and the up button placed where your thumbs rest. You may have heard of it a few times due to the controversy it causes in the fighting game community over it being the “easy way” to play fighting games.
RelatedWhile this isn’t quite the “cheatbox” many call it, hitbox controllers offer plenty of advantages over gamepads and traditional arcade sticks. That’s because replacing a directional stick with buttons gives you more precise control over movements. While you may mistakenly hit an extra corner when doing a special move or going for advanced movement in a game on a stick, a hitbox allows you to simply press the directions instead of moving in that direction. This also lessens the load on the wrist, making it more comfortable for some.
These bonuses make the hitbox a perfect choice for a game that requires split-second directional inputs for attacks and movements. When I jumped into Tekken 8 with the Razer Kitsune, I immediately felt a difference from the pad I was playing on. My movement was more crisp. While things felt stiff on a gamepad, I could immediately move with purpose on the Kitsune.
This instant comfort wasn’t just due to the leverless style of the Kitsune but also to the buttons. I’ve never been a keyboard switch scientist, let alone a fightstick one. I’ve always just stuck with what’s pre-installed on whatever I buy. What’s pre-installed here
After Tekken 8 players criticized the game's post-launch microtransaction plans, the series' creative director has explained why modern games are in dire need of new funds if they're to be supported after launch.
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