Huge C-Smash VRS update brings co-op, Infinity mode, new levels, music from Unkle and more September 14
30.08.2023 - 13:35
/ blog.playstation.com
/ September
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When we started working on C-Smash VRS a little over a year ago, we reached for the stars.
Together with VR pioneers Wolf & Wood and a team of amazing artists, designers and musicians, we set out to make the ultimate VR sports game – a reimagining of Sega’s arcade and console icon Cosmic Smash for VR, for both solo and two players.
Judging by the reviews and the beautiful embrace from the PlayStation VR2 community, we’ve succeeded. But we didn’t want to stop there.
C-Smash VRS is about to expand to almost double its original size, with a free update. (And the game is currently discounted as part of PlayStation Store’s Indies promotion).
Here is a look at some of the key additions coming to the game on September 14.
A brand-new frantic mode for fans of Beat Saber, Pistol Whip and fitness. Infinity expects you to move, although you can still use the analog stick for lateral movement and the crouch button when playing seated. In this mode, you must smash or dodge the blocks as they move towards you and keep the ball in play – the goal is to travel as far as you can without losing the blocks behind you.
Standing shoulder-to-shoulder with a friend, it is a 2P version of Infinity mode, with blocks coming towards the two players and only the one ball between them. Players must work together to remove blocks and keep the ball in play as the oncoming blocks close in. Available as Quickplay or when inviting a friend to a Session.
Players meeting in C-Smash VRS can often be found waving and dancing with each other using their full-body avatars. We want our online community to come even closer together. Our innovative emote system will light up your racket to convey simple calls and actions such as ‘applaud’. Available in VS and Co-op.
Play against an AI opponent, either in 1P or while waiting for 2P matches. Available in 3 difficulties (Easy, Medium, Hard) across Head-to-Head, Firewall and Quickshot modes. Although not a ‘real’ player, the Bot has its own characteristics and personality and will gloat when it scores a point. Still a much friendlier face of AI.
We’re adding 36 brand-new stages to Journey, for a total of 140 stages, up from 100 at launch. You’ll be able to play each stage on demand, too, whether you just want to explore new stages, practice your best strategy or reach an A-rank on a specific stage.
You’ll experience two new block types in Journey mode: Multiball and Portal. Like its arcade and console ancestor, Multiball releases multiple balls into the arena for a frenzy of block smashing. Portal adds a whole new dimension to C-Smash VRS. See the ball enter one block and come out of another – just make sure you’re in position for the return. You’ll want to use Portals to strategically solve some