James McCaffrey, the voice behind the iconic Max Payne and Alan Wake 2's Alex Casey, has passed away at 65.
29.11.2023 - 15:43 / gamedeveloper.com / Sam Lake / Alan Wake / Matthew Porretta
A funny thing happened when I sent questions over to Alan Wake 2 composer Petri Alanko. After he sent over his responses, I had the uncanny experience of realizing they sounded like something Alan Wake himself would write.
“The duality of it all is always there, hanging like a heavy cloud. The Dark Place starts, little by little, leaking into our world, 'poisoning' all the events here in our normal world,” he said. "The border between the two places is very clear in the beginning, but the line blurs and blurs, until only a haze remains."
You can imagine these words being uttered in Matthew Porretta’s gravely tones as the clack of a typewriter rings out.
Alanko has been the composer on every game in Remedy’s shared universe since the original Alan Wake—a series he would have been right in thinking he'd never return to. In 2013 creative director Sam Lake declared that the game had not sold well and a sequel was not coming.
It seems Lake had to eat his own words. Three games and 13 years of experience later, Alan Wake 2 is here. For Alanko, it’s a project that's been in the works since 2011.
“I wrote the first tracks for a sequel back a year after the first Alan Wake,” Alanko said. “I actually forgot a lot of what I had [originally] written. Until I went through my backups four years ago, when the signs of Alan Wake 2 finally started to appear.”
Remedy is a studio many in the industry would consider lucky. As its ambitions get larger, so do the budgets, in this instance thanks to the studio’s benefactor Epic Games, who funded Alan Wake 2’s development.
“In the first Alan Wake, I was using only a string orchestra (with an occasional oboe), but here things needed to be very different,” Alanko said. In the sequel, he said the hardest challenge was scoring Alan's mental state. The composer wanted to convey an Alan that had spent 13 years in the Dark Place—the ways it had altered his mind.
In defining the sonic identity of the Dark Place, Alanko used brass instruments and altered their natural sounds. “How would instruments sound like if they were played underwater,” was a question he asked himself.
To create the more demonic sounds of Alan Wake 2, he built a device from a 1950s enamel washbowl to process the brass through. “I attached piezos and contact mics to it and fed sounds through it,” he said, “ I made a set of impulse responses from it, which I then used in every single possible convolution plugin I could possibly get my hands on.”
Alakno also used an instrument with a name straight out of an Alan Wake novel—the Apprehension Engine and The Mega Marvin. The former is a large stringed instrument that Alanko calls a beautiful wooden beast. It was created to make sounds for horror movies. Alanko spent hours trying
James McCaffrey, the voice behind the iconic Max Payne and Alan Wake 2's Alex Casey, has passed away at 65.
Alan Wake 2 certainly isn't afraid to be weird, whether it's letting you change the layout of a level at the press of a button, or suddenly turning into a full-blown musical. Making a game so wilfully out there must be a nerve-wracking experience, however, as you've got no idea whether your kooky ideas are going to land with the audience. Yet according to Alan Wake 2's creative director Sam Lake, Remedy's belief in the game was boosted during development by a film that is equally weird and brilliant.
James McCaffrey, best known for his voice work as Max Payne, has passed away at the age of 65.
Video game actor James McCaffrey, whose roles included the iconic voice of Max Payne and Alex Casey in this year’s Alan Wake 2, has passed away.
James McCaffrey, the actor arguably best known within the gaming community for voicing Max Payne, and more recently Alex Casey in Alan Wake 2 and its predecessor, has died at the age of 65.
James McCaffrey, the voice of Max Payne, died Sunday at 65, TMZ reports. A representative for McCaffrey told the publication that the actor, who is known for roles across Control and the Max Payne and Alan Wake franchises, died of multiple myeloma, and that he was surrounded by friends and family at the time of his death.
Remedy Entertainment's Alan Wake 2 received widespread acclaim from fans and critics when it launched on 27th October, continuing the tale of the tortured, titular writer. The sequel to the cult-classic Alan Wake, buoyed by more than a decade of hype and developed by a Remedy with the momentum of a well-received Control behind it, you'd expect the game to sell like gangbusters, wouldn't you?
After years of working, we released Alan Wake 2 a bit over a month ago. We wanted to create an ambitious, unique game, and with something like that there’s always nervousness about how it will be received. The reception has been beyond anything we could have hoped for, with Alan Wake 2 taking home The Game Awards trophies for Best Narrative, Best Art Direction, and Best Game Direction. We are deeply grateful for that.
Old Gods of Asgard, the fictional heavy metal band from Alan Wake 2, has entered the iTunes global top 10 album charts.
Although Remedy’s latest narrative-driven project didn’t end up bringing home the Game of the Year award at last night’s Game Awards, it did walk away with several other victories, including Best Game Direction, Best Art Direction and Best Narrative.
After winning big last night at The Game Awards and bagging trophies in three major categories, Remedy Entertainment has just announced “The Final Draft” for Alan Wake 2; a major update that not only introduces the New Game Plus mode we’ve been waiting on, but also unlocks an additional ending to the main story.
Alan Wake 2 is getting a New Game Plus mode called The Final Draft on December 11, 2023, developer Remedy Entertainment has announced.