Hellboy Web of Wyrd’s creators on working with Lance Reddick: ‘We were just in awe’
12.11.2023 - 16:05
/ polygon.com
/ Mike Mignola
/ Lance Reddick
It’s certainly not every day that a developer announces they’re making a new game set in the universe of Hellboy, Mike Mignola’s long-running supernatural-action comic series. For Patrick Martin and Adam Langridge, co-founders of U.K.-based game studio Upstream Arcade, it was a dream come true.
“I remember back in the mid-noughties when I was at Lionhead, I was always dreaming of making a game in the style of Hellboy,” Langridge told Polygon. “It’s been percolating in the background for a long time and leaped out more than once, particularly with our previous game, so it’s a real honor and a privilege to have finally made it happen.”
That previous game was West of Dead, a twin-stick roguelike shooter where players assume the role of an undead gunslinger who journeys through the depths of purgatory hunting wendigos, witches, and all sorts of other nefarious supernatural oddities. That game shared a lot in common with Mignola’s distinctive art style, particularly in its emphasis on stark lighting, jagged shadows, exaggerated silhouettes, and muted color palettes; so much so, in fact, that when Martin and Langridge were speaking with various publishers early on in West of Dead’s development, they were offered the opportunity to work on a Hellboy game proper.
“While we were working on that game, we got to speaking to Good Shepherd Entertainment,” Martin told Polygon. “They took a look at the visuals for West of Dead and went, ‘Hmmm, have you ever thought about doing an actual Hellboy game?’ at which point we obviously melted completely at the prospect and got busy working on a pitch with them.”
In the midst of finishing West of Dead, Upstream Arcade pitched its idea for a Hellboy roguelike brawler to Dark Horse Comics, who gave the team permission to begin production. “We were completely blown away by the opportunity and really thankful to Good Shepherd for getting the deal sorted.”
After work on West of Dead was completed, the team immediately started on Hellboy Web of Wyrd. Creating a game in the established canon of the Hellboy comics, with its vast and tangled timeline of events stretching back to thousands of years before the beginning of Hellboy’s own adventures on Earth, would be a daunting task for anyone. Luckily, Martin and Langridge knew exactly where they wanted to set the game. “As part of our pitch for Hellboy Web of Wyrd, we identified an area in the timeline of the comics [where we] felt that there was a little bit less known about him,” Martin says. “We didn’t want to replicate a story that had already been told, and we didn’t want to mess with the timeline or spoil anything for anyone who hasn’t read the comics.”
That decision led the team to set Hellboy Web of Wyrd in the late ’80s,