Halo Infinite Finally Gets the Halo 1 Armor Everyone Wants, but It Costs $20
08.11.2023 - 16:27
/ ign.com
343 Industries has finally released the Halo Combat Evolved Mark V armor for Halo Infinite, but it’s already sparked a vociferous debate about its cost.
Infinite’s Mjolnir Mark V kit is a recreation of Master Chief’s iconic armor from Bungie’s seminal 2001 Xbox shooter Halo Combat Evolved. It arrives exclusively within a bundle priced 2,200 Credits, or $19.99 / £15.99. As well as the Mark V kit, the bundle includes the Viridescent Ring armor coating, the Cinder Ring armor coating, and the Aurum Evolved visor.
It’s fair to say the Mark V armor is the most-wanted cosmetic among Infinite players, and it seems to be selling well, too. Halo Infinite, whose multiplayer is free-to-download, jumped 41 places on Steam’s top-selling games by revenue chart, a rise no doubt boosted significantly by sales of the Mark V armor.
But some Halo fans are lamenting its cost, which makes it pricier than many full-price games — including Halo Combat Evolved itself. Much of the current sentiment is made up of players who grow frustrated at the cost of cosmetic items in video games these days. 2023 has seen a number of microtransactions controversies from the likes of EA Sports FC 24, Diablo 4, Overwatch 2, and plenty more. Call of Duty and Fortnite and other live service games sell expensive skins, and Halo Infinite’s latest is but another.
“Ya know it used to be $10 for a bundle of maps,” said Imareallyneato in a thread on Reddit. “How we have gotten to this point is both depressing and unsettling.”
“Damn — I want this so bad. I can easily afford it. But the idea of supporting a skin that costs 1/3 the price of a game is insane,” added Owain660. “Remember when Infinite first came out and we thought $10 skins were expensive?” asked Logondo. “We're moving backwards.”
In truth, Halo Infinite has sold iconic armor sets for $20 a pop for some time now. Two years ago it sold old Halo Reach armor for $20. So 343’s pricing, however upsetting, has remained consistent.
Halo Infinite has enjoyed a modest resurgence of late and Season 5 is generally well-received despite the monetization controversies. Earlier this month the studio moved to explain a recent microtransactions price hike following a community backlash.
Halo Infinite dropped off hard following launch as disgruntled players ditched the game for its poor progression systems, monetisation, and missing modes. 343 also made a number of controversial decisions, including scrapping split-screen multiplayer. Forge mode itself only arrived a year after launch alongside online campaign co-op. 343 appears to have left Halo Infinite’s campaign behind, too. In June, the developer announced it had scrapped Halo Infinite’s story-driven seasonal cutscenes, news that came after significant